Here’s some new updates for you!

We’ve spent the last 3 or 4 weeks coming up with a clear concept and basic rules of how the environment should look like, especially the rocks. It’s been some pretty mind-twisting weeks.

With Tiny&Big being a physics puzzler, it’s pretty important to get a direct grip on every form in the game. Means, if I cut stone, it should be pretty simple for me to tell which direction it’s gonna fall. Otherwise, it would be rather hard to have any linear puzzle quests in the game. And of course, the stones, cactuses, statues and everything else had to fit in Tiny’s crudely drawn world.

To put things short, here’s our fine, little, sandwich inspired rock, that’s gonna be the styleguide for everything else we put in that forsaken desert! All that testing of rocks (!) finally paid off.

I’ve also added some concepts by crafty Dr. Draude, who’s doing most of the environment sketches and concepts for Tiny&Big.

Adios and bye!

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We had to take some time off after releasing the second beta of Tiny & Big – Up that Mountain, and didn’t find time to update the site since then. The reason why we’re so busy was mainly our quest for project funding. Now, after the first Tiny Telegraph was released, we’ll do the blogging thing regularly.

On the matter of financing, it’s not yet certain if we can land enough cash to work on the game as a company. But we definitely want to stay indie, with that being so hot and trendy at the moment…

The good news is that work on the first Tiny & Big episode is finally in full swing! And let me tell you, it feels really good to be productive again. We hope to have the first level playable by the end of the month.

Until then, here’s some preproduction artwork to give you an impression what the episode will look like:

Also, proper outdoor rucksack!