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	<title>Tiny and Big - Black Pants Game Studio</title>
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	<link>http://www.tinyandbig.com</link>
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		<title>The guys behind Tiny and Big: Sebastian Stamm (comic artist)</title>
		<link>http://www.tinyandbig.com/2012/01/09/the-guys-behind-tiny-and-big-sebastian-stamm-comic-artist/</link>
		<comments>http://www.tinyandbig.com/2012/01/09/the-guys-behind-tiny-and-big-sebastian-stamm-comic-artist/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 15:53:38 +0000</pubDate>
		<dc:creator>the-stamm</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.tinyandbig.com/?p=999</guid>
		<description><![CDATA[Cheers fellow indie friends, we&#8217;ve prepared a series of articles &#8220;The guys behind Tiny and Big&#8221; to introduce you the core team of Black Pants that is working on Tiny and Big. Todays focus is on our comic artist Sebastian Stamm. Sebastian is an illustrator and animator, born in the deep dark forests of Frankonia. [...]]]></description>
			<content:encoded><![CDATA[<br />
<p>Cheers fellow indie friends,</p>
<p>we&#8217;ve prepared a series of articles &#8220;The guys behind Tiny and Big&#8221; to introduce you the core team of Black Pants that is working on Tiny and Big. Todays focus is on our comic artist Sebastian Stamm.</p>
<p><img src="https://lh4.googleusercontent.com/VEE0PWFi-HnzmA1DqY9yYqvuRPf9Xs3hyUCqmvXvEPKCUFj1wQIViyT7EeFBD443ZJcEKzhiNOGsNDrkTTUn0uT5T6BSR-cW7lHlMLxALx8NMlbUZGI" alt="" /></p>
<p>Sebastian is an illustrator and animator, born in the deep dark forests of Frankonia.<br />
At Black Pants Studio, he is the one who makes all the artworks, graphics and textures.<br />
He is the one behind the witty character- and storydesign. In addition to working on Tiny and Big, he is finishing his illustration graduation, as he&#8217;s still studying at the school of Art and Design in Kassel, Germany.</p>

<p>He lives in a small apartment on the fourth floor of an old house with his gal Julia. He enjoys fine cookery as well as canned meat. His main passion is reading comic books, which made him amass a huge mountain picture books by different authors. He is mostly interested in indie comics and  likes Rob Schrab, Geoff Darrow, Dave Cooper, Warren Ellis, Bill Wray and stuff like that. As an old console afficionado, he&#8217;s gathering and restoring old video game consoles from time to time. Under his couch, you can find some gems like a C64, ataris, a odyssey 2001, a donkey kong micro vs. system, and some more electric waste. </p>
<p><strong>Tiny and Big showcase:</strong>
<br />
<img src="http://www.tinyandbig.com/wp-content/uploads/T&#038;B_LOADINGSCREEN.png" target="_blank" title="Taxi rendering with hood ornament">
</p>
<p><strong>Personal showcase:</strong>
<br />
<img src="https://lh5.googleusercontent.com/xZEAcYXIZ2wAuLm0Ng3HQ4TcoArs5r5INx6pcyM4WLQIlhWqD5lvnDXhrj1XkF3cHE3lGDdqCwrWVJOEBAjb7qiRAoRlRLJW7OhpnaN2HnZy-pu3Mfw" alt=""  /><br />
<img src="https://lh6.googleusercontent.com/6JDb06_YkK9jEDpGMfah36e5OhTI-OT79YtgJ7CA26xvz7QUEWjNjfzi84IcHJqEa4uvQyrTXQGAN3N2MueXkQW6vbk56rCQFv5sICsW7AwNBpGMnwA" alt=""  />
<img src="https://lh5.googleusercontent.com/pXLlmLbuVJ-y6SBJxCuIuFhv-2dB5cgfaY4DcVaiu6lAPxslHOlMg_DWhZdn58S4AUJyYDERiVe-TNp0xQL4BKhXo3RTN2rANBxFzYALhTJuHxRSorI" alt="" /></p>
<p><img src="https://lh3.googleusercontent.com/K6gn2OhRwbj53ktfYcr-3n1bcwqwylgG8jqQrRowEspXJ_bd4eoQK2p4KTZAMxP-YUpLWxDJZ7foRpba0-WcxeVdC_vnm8AQnyLIJOEylVsbvuR3Dg4" alt="" /></p>
<p>You can see some of his works here:<br />
<a href="http://www.the-stamm.com/">The-stamm.com</a></p>
<br />
<p>In the next issue of &#8220;The guys behind Tiny and Big&#8221; we&#8217;ll introduce to you Mr. Johannes Spohr, C++ warlock and engine guru.</p>
<p><span>Regards from the Black Pants headquarter! </span>Feel free to vote for Tiny and Big in the Indie of the year 2011 competition.</p>

<div align="center"><a href="http://www.indiedb.com/games/tiny-big" title="Vote for us in the 2011 Indie of the Year Awards"><img src="http://media.indiedb.com/images/groups/1/7/6432/profile/ioty_2011_125px.png" alt="Indie of the Year Awards" /></a></div>
<p>Feel free to follow Sebastian Stamm on:<br />
<a href="http://www.the-stamm.com/"><img src="https://lh3.googleusercontent.com/vkW2UvVF_X_LTw9d93gek4RtEACSVerhzXGUwCt-gpvhWoJzfNj05JQp2TsrTJYEQd6jgOijq7_gqsFtonTd5BbkntGr94E5tL67qOtXSfG9jIc-zMs" alt="" width="50px;" height="50px;" /></a><a href="http://www.facebook.com/profile.php?id=1230078995&#038;ref=ts"><img src="https://lh4.googleusercontent.com/ZG0sw0CHRnKsjiYGa9qHdjBs24DotRtdAVH5cD9PTJWkwdJYWb0gLiTh9bULbh6a6pdN59hp7ekuOlkvUC3fF_Pmh2WTBGgJ2nl-2o3ch2xmEDO0qCs" alt="" width="48px;" height="48px;" /></a></p>
<p><span>If you wanna follow Tiny and Big, you can do so on:</span><br />
<a href="http://www.tinyandbig.com/"><img src="https://lh6.googleusercontent.com/c8fawkw8ehchLnpeMdBYppFNsnPf7s5wd719wQOhLOzBfA0DX5BORLhhrVQ661NMJsIFwFPdaLSIvIpDgZzMLkpvMeqGYCAPB2FU_FAbSQd-Dj961AA" alt="" width="48px;" height="48px;" /></a><a href="http://www.facebook.com/TinyAndBig"><img src="https://lh5.googleusercontent.com/VQDvmq32mgMcHeMC4PhcJAa_SD4VggVITPe0105E-vxOocTGiqzvQMchnwAjb7w0VgfzLWuOqfy4Mt60y8zvYd3qHn0UQj6H428VvOJPMKWW_-N6-LQ" alt="" width="48px;" height="48px;" /></a><a href="http://twitter.com/#!/tinyandbig"><img src="https://lh3.googleusercontent.com/QTzKg0MsGKLTvowNcHMufPPs-j6MtMhtIs4aADZ74gO1Q3eAmyRapqPYzHU0s0PSxCXChjI12zJRhzfYXMPGkYHXmnNzpksL2bxz9X-l2xwafgFtLe4" alt="" width="48px;" height="48px;" /></a><a href="http://www.youtube.com/user/tinyandbigthegame"><img src="https://lh3.googleusercontent.com/xr2pOF__FmpegODXv9Ec5ZB2C5evpops1B-PdQBuMRigpDYgH6EEcaePPTkbcLnf-6MgaLmbxxAIo3Ow3BrKk_A3Y6buV-UbaUqcPipGXyUbTQZbSJg" alt="" width="48px;" height="48px;" /></a><a href="http://www.indiedb.com/games/tiny-big"><img src="https://lh5.googleusercontent.com/PDSm82YLRUv5y_gxpi7ZeUAfCTtZRY4Eyf_tPfVCWzARDSQapYmAEHNazwuqBBP1w-ui7ZscSg5L8v22b_DCtkLXPDtgXGsQuzHD6zwdZ0UtiqdXISY" alt="" width="48px;" height="48px;" /></a><a href="http://steamcommunity.com/groups/TinyAndBig"><img src="https://lh3.googleusercontent.com/NCagHmRChVFdC9tPJpBq7L6VhwDaVdph76412EApHzeFWwI7azhenUt0feMj7aXklu_0PXkASaNhswBG6CS_fq2d8JaeduDZ4ZIdzCVdK5aidz7pXEQ" alt="" width="48px;" height="48px;" /></a>
</p></div>
				</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Tiny &amp; Big &#8211; Grandpa&#8217;s Leftovers Introduction</title>
		<link>http://www.tinyandbig.com/2012/01/09/tiny-big-grandpas-leftovers-introduction/</link>
		<comments>http://www.tinyandbig.com/2012/01/09/tiny-big-grandpas-leftovers-introduction/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 15:53:27 +0000</pubDate>
		<dc:creator>the-stamm</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.tinyandbig.com/?p=965</guid>
		<description><![CDATA[Cheers fellow indie friends, this article is for all you guys and gals out there who didn&#8217;t stumble upon our game Tiny and Big &#8211; Grandpa’s Leftovers, yet. We would be glad to give you a short introduction. The game is about a nerdy guy called Tiny, who’s only heirloom of his dear grandpa (a [...]]]></description>
			<content:encoded><![CDATA[<p><span>Cheers fellow indie friends, </span><span>this article is for all you guys and gals out there who didn&#8217;t stumble upon our game Tiny and Big &#8211; Grandpa’s Leftovers, yet. We would be glad to give you a short introduction.</span></p>
<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/T&#038;B_LOADINGSCREEN.png" rel="shadowbox[post-965];player=img;" target="_blank" title="Tiny &#038; Big - Grandpa's Leftovers Titlescreen - "><br />
<img src="http://www.tinyandbig.com/wp-content/uploads/T&#038;B_LOADINGSCREEN.png" alt="Tiny &#038; Big - Grandpa's Leftovers Titlescreen"  /></a></div>
<p><span><br />
The game is about a nerdy guy called Tiny, who’s only heirloom of his dear grandpa (</span><span>a nice pair of white, fine rib underpants!</span><span>) was stolen by his sandbox nemesis Big. Equipped with a self made ray cutter, a gripping device </span><span>(snitched from the local hardware store)</span><span>, a few “Mannheimer” rockets and a fine attitude, Tiny flags down a taxi and sets course to the desert, where Big has disappeared&#8230;</span></p>

<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/intro_taxi_rendering.png" rel="shadowbox[post-965];player=img;" target="_blank" title="Taxi rendering with hood ornament - "><img src="http://www.tinyandbig.com/wp-content/uploads/intro_taxi_rendering.png" alt="Taxi rendering with hood ornament"  /></a></div>
<br />
<p><span>Accompanied by his only friend, an </span><span>annoying and jabbering rucksack, Tiny needs to solve lots of puzzles to reclaim his beloved underpants by cutting down an entirely destructible desert environment. But he has to use his tools wisely to get to unreachable spots in the game.</span></p>
<br />
<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/threetools.png" rel="shadowbox[post-965];player=img;" target="_blank" title="The Tools "><img src="http://www.tinyandbig.com/wp-content/uploads/threetools.png" alt="The Tools" title="Using the rocket"  /></a></div>
<br />
<p><span>Tiny can use his mighty laser to cut and form any object at will. To move objects, Tiny can choose between a grappling hook to pull, and a rocket to push pieces into position. Of course, as the game proceeds, combining your tools gives the player a unique and sandboxy variety of possibilities to solve puzzles.</span><br />
<span>We created an artistic, very personal and comic-like visual style. To achieve this rather illustrative look, we developed several techniques; Like in a hand-drawn comic picture, the shadows in the game are hatched in pencil-like strokes. As the hatching is based on hand-drawn textures, this adds a more natural and unique feeling to the visuals. Some of the textures were produced in traditional comic manner with ink and pen. To round up the look, we use cel-shading with a fine-tuned shader, which creates an outline as well as crease-lines on both characters and environment.</span></p>
<p><span>To see Tiny and Big in motion, please watch our latest alpha trailer:</span></p>
<div align="center"><object width="600" height="494" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
<param name="src" value="http://www.youtube.com/v/6DM-uw1zmKU" />

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<br />
<p><span>Regards from the Black Pants headquarter! </span>Feel free to vote for Tiny and Big in the Indie of the year 2011 competition.</p>
<div align="center"><a href="http://www.indiedb.com/games/tiny-big" title="Vote for us in the 2011 Indie of the Year Awards"><img src="http://media.indiedb.com/images/groups/1/7/6432/profile/ioty_2011_125px.png" alt="Indie of the Year Awards" /></a></div>
<br />
<p><span>If you wanna follow Tiny and Big, you can do so on:</span><br />
<a href="http://www.tinyandbig.com/"><img src="https://lh6.googleusercontent.com/c8fawkw8ehchLnpeMdBYppFNsnPf7s5wd719wQOhLOzBfA0DX5BORLhhrVQ661NMJsIFwFPdaLSIvIpDgZzMLkpvMeqGYCAPB2FU_FAbSQd-Dj961AA" alt="" width="48px;" height="48px;" /></a><a href="http://www.facebook.com/TinyAndBig"><img src="https://lh5.googleusercontent.com/VQDvmq32mgMcHeMC4PhcJAa_SD4VggVITPe0105E-vxOocTGiqzvQMchnwAjb7w0VgfzLWuOqfy4Mt60y8zvYd3qHn0UQj6H428VvOJPMKWW_-N6-LQ" alt="" width="48px;" height="48px;" /></a><a href="http://twitter.com/#!/tinyandbig"><img src="https://lh3.googleusercontent.com/QTzKg0MsGKLTvowNcHMufPPs-j6MtMhtIs4aADZ74gO1Q3eAmyRapqPYzHU0s0PSxCXChjI12zJRhzfYXMPGkYHXmnNzpksL2bxz9X-l2xwafgFtLe4" alt="" width="48px;" height="48px;" /></a><a href="http://www.youtube.com/user/tinyandbigthegame"><img src="https://lh3.googleusercontent.com/xr2pOF__FmpegODXv9Ec5ZB2C5evpops1B-PdQBuMRigpDYgH6EEcaePPTkbcLnf-6MgaLmbxxAIo3Ow3BrKk_A3Y6buV-UbaUqcPipGXyUbTQZbSJg" alt="" width="48px;" height="48px;" /></a><a href="http://www.indiedb.com/games/tiny-big"><img src="https://lh5.googleusercontent.com/PDSm82YLRUv5y_gxpi7ZeUAfCTtZRY4Eyf_tPfVCWzARDSQapYmAEHNazwuqBBP1w-ui7ZscSg5L8v22b_DCtkLXPDtgXGsQuzHD6zwdZ0UtiqdXISY" alt="" width="48px;" height="48px;" /></a><a href="http://steamcommunity.com/groups/TinyAndBig"><img src="https://lh3.googleusercontent.com/NCagHmRChVFdC9tPJpBq7L6VhwDaVdph76412EApHzeFWwI7azhenUt0feMj7aXklu_0PXkASaNhswBG6CS_fq2d8JaeduDZ4ZIdzCVdK5aidz7pXEQ" alt="" width="48px;" height="48px;" /></a>
</p>

]]></content:encoded>
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		<item>
		<title>Screens of progress and the news!</title>
		<link>http://www.tinyandbig.com/2011/12/14/screens-of-progress-and-the-news/</link>
		<comments>http://www.tinyandbig.com/2011/12/14/screens-of-progress-and-the-news/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 18:12:35 +0000</pubDate>
		<dc:creator>the-stamm</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.tinyandbig.com/?p=955</guid>
		<description><![CDATA[Dearest friends of Tiny &#038; Big, behold! It&#8217;s been a good while since our last update, but things are going swell. Over the past 3 months, the levels have been assuming more and more of a level-ish shape and kept growing rapidly. Furthermore, Black Pants Studio has absorbed another human being. From now on, full-time [...]]]></description>
			<content:encoded><![CDATA[<p>Dearest friends of<strong> Tiny &#038; Big</strong>, behold! It&#8217;s been a good while since our last update, but things are going swell. Over the past 3 months, the levels have been assuming more and more of a level-ish shape and kept growing rapidly. Furthermore, Black Pants Studio has absorbed another human being.<br />
From now on, full-time level designer and officialese member, Tobias &#8220;Hat&#8221; Bilgeri is supporting us in building levels, finishing the game and dragging people to beverage offering parlours.<br />
You can see his splendid short films and movies here: <a href="http://www.bilgeri.eu/" rel="nofollow">Bilgeri.eu</a><br />
<strong><br />
AND </strong>We were asked whether it&#8217;d be possible to submit <strong>fan art</strong>. Why, yes it is! Just send your pieces at <a href="mailto:stamm@tinyandbig.com">stamm@tinyandbig.com</a> and we&#8217;ll proudly present them on our site and on indieDB. We&#8217;d be much more than honoured to receive some of your art!!!  Alas, here&#8217;s a little sneak preview of the recent status.</p>
<br />
<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/screens_cliff_01.png" rel="shadowbox[post-955];player=img;" target="_blank" title="The Statue of ... "><img src="http://www.tinyandbig.com/wp-content/uploads/screens_cliff_01.png" alt="The Statue of ..." width="560" /></a></div>
<br />
<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/screens_cliff_02.png" rel="shadowbox[post-955];player=img;" target="_blank" title="The Statue of ... "><img src="http://www.tinyandbig.com/wp-content/uploads/screens_cliff_02.png" alt="The Statue of ..." width="560" /></a></div>
<br /><br />
<p>We have slapped some toony walls of rock onto the cliff, giving it more detail and structure.</p>
<br />
<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/screens_pyr_01.png" rel="shadowbox[post-955];player=img;" target="_blank" title="The Place where Things Are In Disturbance "><img src="http://www.tinyandbig.com/wp-content/uploads/screens_pyr_01.png" alt="The Place where Things Are In Disturbance" width="560" /></a></div>
<br />
<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/screens_pyr_02.png" rel="shadowbox[post-955];player=img;" target="_blank" title="The Place where Things Are In Disturbance "><img src="http://www.tinyandbig.com/wp-content/uploads/screens_pyr_02.png" alt="The Place where Things Are In Disturbance" width="560" /></a></div>
<br />
<p>The pyramid is being filled with new textures right now. Contrast of the different elements is raised by dark glowy and mysterious material.</p>
<br />
<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/screens_inside_02.png" rel="shadowbox[post-955];player=img;" target="_blank" title="At the Tip of a Horrible Moment 2 "><img src="http://www.tinyandbig.com/wp-content/uploads/screens_inside_02.png" alt="At the Tip of a Horrible Moment 2" width="560" /></a></div>
<br />
<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/screens_inside_01.png" rel="shadowbox[post-955];player=img;" target="_blank" title="At the Tip of a Horrible Moment "><img src="http://www.tinyandbig.com/wp-content/uploads/screens_inside_01.png" alt="At the Tip of a Horrible Moment" width="560" /></a></div>
<br />
<p>Glowing with gloe! Screenshots include material from the later-in-the-game levels, like: The Statue of &#8230;, The Place where Things Are In Disturbance, At the Tip of a Horrible Moment.</p>
<br />
<p>So far, lasery greetings and best,<br />
Stamm and Jones (on behalf of Black Pants)
</p>]]></content:encoded>
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		<title>What we&#8217;ll bring to Gamescom Part I</title>
		<link>http://www.tinyandbig.com/2011/08/11/what-well-bring-to-gamescom-part-i/</link>
		<comments>http://www.tinyandbig.com/2011/08/11/what-well-bring-to-gamescom-part-i/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 11:16:17 +0000</pubDate>
		<dc:creator>the-stamm</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.tinyandbig.com/?p=920</guid>
		<description><![CDATA[Hello everybody, to celebrate the upcoming GAMESCOM event in our good ol’ home country Germany, we want to give you an overview of what we’ll bring to the exhibition. Currently we’re close to finish 3 of the 6 planned levels. We also recently finished a nice „secret“ tutorial for you to learn how to use [...]]]></description>
			<content:encoded><![CDATA[<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/banner_large.png" rel="shadowbox[post-920];player=img;" target="_blank" title="Invitation Gamescom - Banner"><img src="http://www.tinyandbig.com/wp-content/uploads/banner_large.png" alt="Invitation Gamescom" width="800" /></a></div>
<br />
<p>Hello everybody, to celebrate the upcoming <strong>GAMESCOM</strong> event in our good ol’ home country Germany, we want to give you an overview of what we’ll bring to the exhibition. Currently we’re close to finish 3 of the 6 planned levels. We also recently finished a nice „secret“ tutorial for you to learn how to use the following tools, which can be used in a creative and destructive way.
</br>

<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/ingame_hook.png" rel="shadowbox[post-920];player=img;" target="_blank" title="Using the rope"><img src="http://www.tinyandbig.com/wp-content/uploads/ingame_hook.png" alt="Using the rope" width="800" style="margin: 20px 0 0px 0;"/></a>
</div>

<p><br />
Tiny can use his rope with a grappling hook to pull stuff around. It allows him to move heaviest rocks in a useful position.<br />


<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/ingame_laser2.png" rel="shadowbox[post-920];player=img;" target="_blank" title="Using the laser" ><img src="http://www.tinyandbig.com/wp-content/uploads/ingame_laser2.png" alt="Using the laser" width="800" style="margin: 20px 0 0px 0;"/></a></div>

<p> <br />
The laser can be used to slice almost everything in the world into little pieces. This tool melts through heavy rocks like a hot knife through butter. You can create useful platforms or use it just for fun.<br />


<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/ingame_rocket4.png" rel="shadowbox[post-920];player=img;" target="_blank" title="Using the rocket"><img src="http://www.tinyandbig.com/wp-content/uploads/ingame_rocket4.png" alt="Using the rocket" width="800" style="margin: 20px 0 0px 0;"/></a></div>

<p>Finally, Tiny brings a load of selfmade rockets to the ground, to push elements with a doseable but firm flaming burst anywhere he wants them. A good tool for the technophile but lazy pusher!</p>
<p>Currently the <strong>The Bowl of Trying</strong>, <strong>The Fall of Great Altitude</strong> and <strong>The Gap between Here and a Rock </strong>awaits you for playing.</p>

<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/3_levels_small.png" rel="shadowbox[post-920];player=img;" target="_blank" title="Level overview - "><img src="http://www.tinyandbig.com/wp-content/uploads/3_levels_small.png" alt="Level overview" width="800" style="margin: 20px 0 0px 0;"/></a></div>

<p><br />
<strong>Black Pants Game Studio</strong> will present the current stage of development of <strong>Tiny and Big: Grandpa’s Leftovers</strong> at Gamescom in Cologne, Germany. We would like to invite you to our press conference, which will take place within the scope of the A MAZE Indie Connect.</p>
<p><strong>Press conference &#8211; Indie Connect</strong><br />
Date: 2011, Fri. 19th of August 11 am<br />
Location: Cologne Gamescom, Hall 04.1 Business Area, Booth D031 &#8211; E030</p>

<p><strong>A MAZE Indie Connect booth</strong><br />
Date: 2011, Wed. 17th &#8211; Fri. 19th of August<br />
Location: Cologne Gamescom, Hall 04.1 Business Area, Booth D031 &#8211; E030</p>
<p>If you’d like to play Tiny and Big or if you prefer a personal presentation in a more familial surrounding, we can arrange a meet &#038; play during one of the three days from Wed. 17th &#8211; Fri. 19th of August. To set up a meeting, please contact us.</p>
<p>We’re looking forward to meet you at Gamescom!</p>

<p>Follow us on:<br />
<a href="http://www.facebook.com/TinyAndBig"><img src="http://www.tinyandbig.com/wp-content/themes/blackpants/images/icon-facebook.png" alt="" width="34" height="34" /></a><a href="http://twitter.com/#!/tinyandbig"><img src="http://www.tinyandbig.com/wp-content/themes/blackpants/images/icon-twitter.png" alt="" width="34" height="34" /></a> 
</p></div>
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		<item>
		<title>The incredible festival march!</title>
		<link>http://www.tinyandbig.com/2011/04/21/the-incredible-festival-march/</link>
		<comments>http://www.tinyandbig.com/2011/04/21/the-incredible-festival-march/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 11:53:08 +0000</pubDate>
		<dc:creator>the-stamm</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.tinyandbig.com/?p=854</guid>
		<description><![CDATA[We started flirting with the IGF more than one year ago, when we just missed the submission deadline for its 12th installment by approximately two months. Back then we wanted to submit our prototype demo &#8220;Up That Mountain&#8220;. Perhaps it was some kind of weird destiny to fail that deadline, because who knows whether that [...]]]></description>
			<content:encoded><![CDATA[<div align="center"><a img src="http://www.indiedb.com/games/tiny-big/images/igf-student-showcase-winner" target="_blank" title="IGF Student Showcase Winner "><img src="http://www.tinyandbig.com/wp-content/uploads/IGF_winner_studshow.jpg" alt="IGF Student Showcase Winner" width="391" /></a></div>
<p></strong><br />
We started flirting with the <a href="http://www.igf.com/">IGF</a> more than one year ago, when we just missed the submission deadline for its 12th installment by approximately two months. Back then we wanted to submit our prototype demo &#8220;<a href="http://www.tinyandbig.com/games/upthatmountain/">Up That Mountain</a>&#8220;. Perhaps it was some kind of weird destiny to fail that deadline, because who knows whether that old demo would have brought us as far as &#8220;<a href="http://www.tinyandbig.com/games/grandpasleftovers/">Grandpa&#8217;s Leftovers</a>&#8221; was able to. After the student entries were published, we realized that our chances to see San Francisco were pretty slim. There were just short of 300 submissions and a lot of them were amazingly good. In our previous contest, the <a href="http://www.indiedb.com/events/2010-indie-of-the-year-awards">2010 Indie of the Year Awards</a>, we probably were as far away as possible from touching an award, which we attributed to the large amount of great games. Even bigger the surprise when we were nominated for the IGF Student Showcase. We quickly decided we had to show more than just one level at the IGF, so we declared the following weeks crunch-time. Eventually, we didn&#8217;t finish all the levels we planned, yet we were highly pleased with the build we took to California.</p>

<p><strong>First Contact</strong></p>
<p>On the first day of <a href="http://www.gdconf.com/">GDC</a> we had plenty of time to inspect the location, watch the carpet being freewheeled and participate in the conference. On Tuesday we went head-first into action, and prepared our exhibition booth.</p>
<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/TinyAndBigBox.jpg" rel="shadowbox[post-854];player=img;" target="_blank" title="TinyAndBigIGFBox "><img src="http://www.tinyandbig.com/wp-content/uploads/TinyAndBigBox_thumb.jpg" alt="TinyAndBigIGFBox" /></a> <a href="http://tinyandbig.com/wp-content/uploads/LastPreparations.jpg" rel="shadowbox[post-854];player=img;" target="_blank" title="LastPreparations "><img src="http://tinyandbig.com/wp-content/uploads/LastPreparations_thumb.jpg" alt="LastPreparations" /></a> <a href="http://tinyandbig.com/wp-content/uploads/WithRichard.jpg" rel="shadowbox[post-854];player=img;" target="_blank" title="With Richard E Flanagan "><img src="http://tinyandbig.com/wp-content/uploads/WithRichard_thumb.jpg" alt="With Richard E Flanagan" /></a></div>
<br />
<p>After setting up the machine and doing final test runs, it was time to look for an evening beer and to relax. So we went to the IGF opening party, where we met some of the other student showcase guys, like Richard Flanagan, the creator of <a href="http://richardeflanagan.com/">FRACT</a> and winner of the Best Student Game award, and Philip Tobitoski, one of the developers of <a href="http://www.octodadgame.com/">Octodad</a>.Wednesday was our first real exhibition day, which was enormously overwhelming and exhausting. The whole day was spent explaining our game to developers, publishers and press. But the number of contacts and friends we made in the development community must have been ten times higher than during our whole development phase. Simply a stunning experience, and we encourage every indie developer to visit the GDC some day, it’s as good as everyone says it is.</p>

<div align="center"><a href="http://www.tinyandbig.com/wp-content/uploads/PhotoWithPhilip.jpg" rel="shadowbox[post-854];player=img;" target="_blank" title="With Philip Tobitoski "><img src="http://www.tinyandbig.com/wp-content/uploads/PhotoWithPhilip_thumb.jpg" alt="With Philip Tobitoski" title="With Philip Tobitoski" width="190" height="143" /></a> <a href="http://www.tinyandbig.com/wp-content/uploads/ZDFInterview.jpg" rel="shadowbox[post-854];player=img;" target="_blank" title="ZDFInterview "><img src="http://www.tinyandbig.com/wp-content/uploads/ZDFInterview_thumb.jpg" alt="ZDFInterview" title="ZDFInterview" width="190" /></a> <a href="http://tinyandbig.com/wp-content/uploads/LeftyODouls.jpg" rel="shadowbox[post-854];player=img;" target="_blank" title="Lefty "><img src="http://tinyandbig.com/wp-content/uploads/LeftyODouls_thumb.jpg" alt="Lefty" title="Lefty" width="190" /></a></div>
<br />
<p>At the awards ceremony, we enjoyed the privilege to sit at one table with <a href="http://www.minecraft.net/">Mojang</a>, joined by bottles filled with finest beverage. You can watch the ceremony in all it’s glory at <a href="http://www.gamespot.com/">GameSpot</a>. Afterwards, we walked our way to a party, which NVIDIA had handed out invitations for, offering free food and booze to our delight. Even rice that turned out to be onions didn’t reduce the whole festivity. The next day was sweetened by an interview we gave to German television in Haight-Ashbury, and we spent the last evening in San Francisco at a certain pub, which shall not be named. After all, it was a blast to be at GDC! Having some time left to visit tasty places like In &amp; Out Burger, and one serving nameless food in Chinatown didn’t hurt either, as did encountering hobos hiding in makeshift shrubbery to yell at people. Goodbye San Francisco. We&#8217;re hoping to see you again! <br />
 <br/>
<p> </p>
<p><strong>Interviews and reports</strong></p>
<p><strong>gamrFeed &#8211; VGChartz</strong></p>

<p><object width="575" height="336" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
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<p><strong> Nerding Out Episode 4 &#8211; GDC Part 2 (from 1:46) </p></strong><br/>
<p><object width="575" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
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<div align="center"> </p>
<p><a img src="//tinyandbig.com/wp-content/uploads/SXSW-screenburn-2011.jpg" target="_blank" title="SXSW Screenburn 2011 "><img src="http://media.indiedb.com/cache/images/games/1/13/12597/thumb_620x2000/SXSW-screenburn-2011.jpg" alt="SXSW Screenburn 2011" width="478" /></a></div>
<p>While we were still marvelling at the wonders of GDC, we got spectacular, thrilling news: <a href="http://www.tinyandbig.com/">Tiny &amp; Big</a> had made it to <a href="http://www.indiepubgames.com/">indiePub’s Propeller Awards finals</a>, despite stiff competition of <a href="http://www.gamersdailynews.com/story-22625-Independent-Propeller-Awards-Finalists-Announced.html">150 submissions</a>. Next stop, Austin, Texas.We had initially planned to take 2 weeks off after GDC, and travel the US of A. At first we did that for a few days, and then took a flight from Seattle to Austin, arriving a day late to the festival. At the SXSW Arcade expo hall, everything was already ready to go. The guys and gals from indiePub really worked their butts off and made sure that we only had to take care of presenting our game, and nothing else. It was a welcome change from the IGF, where they basically tell you “Well, here’s your booth guys, have at it.” Not to mention they payed for flights, a nice hotel room, and even food (also, even booze once. Oh indiePub, you know how to get us Germans).</p>

<p><div align="center"><a href="http://tinyandbig.com/wp-content/uploads/IndiePub.jpg" rel="shadowbox[post-854];player=img;" target="_blank" title="IndiePubFinal"><img src="http://tinyandbig.com/wp-content/uploads/IndiePub_thumbs.jpg" alt="IndiePubFinal" /></a> <a href="http://tinyandbig.com/wp-content/uploads/SysInAustin.jpg" rel="shadowbox[post-854];player=img;" target="_blank" title="SysInAustin"><img src="http://tinyandbig.com/wp-content/uploads/SysInAustin_thumbs.jpg" alt="SysInAustin" /></a></div></p>
<br />
<p>Despite the nice accommodation, the festival turnout was not really comparable to the IGF. We met a lot of gamers who liked the demo, and a few people from the industry, but all in all it was pretty relaxed. The atmosphere was incredibly friendly, and gave the indie developers a great opportunity to socialize. In the end, everyone had more fun than they would have expected. Shout outs to our friends <a href="http://www.wraughk.com/">Robin Arnott</a> (<a href="http://www.indiepubgames.com/game/Deep_Sea">Deep Sea</a>), Pete and Sam (<a href="http://www.indiepubgames.com/game/Creo">Creo</a>), Chris and Vladimir (<a href="http://www.chewygame.com/">Chewy</a>), Marco and Matt (<a href="http://www.indiepubgames.com/game/GLiD">GLiD</a>), Thomas (<a href="http://www.indiepubgames.com/game/Skinny">Skinny</a>) and Uncanny Games (<a href="http://www.theuncannyfishhunt.com/">Uncanny Fish Hunt</a>)!The festival was topped off by the Independent Propeller Awards show. It assembled all the developers, press, and hosts Adam “Atomic” Saltsman and Meredith Molinari, for an evening of high-brow entertainment. No, really, despite technical hiccups, the indiePeeps did a great job again. The suspense was quickly over for us, as the second award announced was the Unity Development Award, and it was bestowed upon Grandpa’s Leftovers. Adam actually stated that some of the judges liked to call it the “Awesome Game Award”, just because they liked the game that much. That was a very nice moment for us right there.On the subject of Unity, although they stated in the award description “the winning game does not need to be developed using Unity”, it’s probably fair to say that this award puts some kind of label on Tiny &amp; Big. Our own <a href="http://www.indiedb.com/engines/scape">Scape Engine</a> is the technology powering all the freaky stuff going on behind the scenes, and it’s as much a part of the game as the artwork and design. However, no offence taken, just making sure to prevent any confusion.To finish on a lighter note, after the awards show we went out to let the parteying commence, and managed to wind up in a club promising sharks below the dancefloor! Only it was a day sans sharks! Oh the disappointment! Yet, we made the best out of it and danced like it was 1991&#8230; </p>

<p><strong>Interviews and reports</p></strong>
<p><strong>IndiePub Interview</p></strong><br />
<object width="575" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
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</br>
<p><a img src="http://tinyandbig.com/wp-content/uploads/Bestes_Nachwuchs-Konzept.jpg" target="_blank" title="German Computer Game Award"></p>
<p><img src="http://tinyandbig.com/wp-content/uploads/Bestes_Nachwuchs-Konzept.jpg" alt="German Computer Game Award" width="560" /></a><br />
At this third and final award ceremony we participated in the category for best concept of young academics. Because this award is a national one, here’s a short explanation of its meaning: The award is an initiative of politics and economy. It focuses on games which are innovative, and of high cultural and educational value. The categories are best concept by young academics, best game for kids, best game for teenagers, best serious game, best mobile game, best browser game and best overall game.Half of the time on the road to Munich was spent discussing our chances to score the award. Arriving at the scene, we smoothly slipped ourselves into cheap tuxedos and walked to the ceremonial place. Coming back from the US, we were used to large spaces, but the award ceremony was much smaller than the IGF’s or IndiePub’s. Our category only had 34 submissions (and this was the category with the most entrants). Running with us for the award  were two more nominees called <a href="http://beatbuddy.com/">BeatBuddy</a> and <a href="http://www.spielegestalter.de/">daWindci</a>. The ceremony itself was very exiting and the host presented all the games pretty passionately. This was a huge and very nice surprise for us. Then suddenly, excitement destroyed our faces at the moment our game was called. We stumbled upon to the stage in a rubbery manner, and received a pretty nifty trophy with built in LEDs (means you can even turn it on and off).Following the <a href="http://www.deutscher-computerspielpreis.de/">German Computer Game Award</a> were the <a href="http://www.lara-award.de/">LARA awards</a>, which prize international games. The entire show lasted for more than two hours (you can watch it below). After receiving the award, we were delegated to our first VIP photo shoot on a red carpet in front of an advertising wall like the royals of royaltonia. This was a very weird experience, imagine a dozen photographers shouting at you; “Look here!” and “Do this or that pose!” </p>

<div align="center"><a href="http://tinyandbig.com/wp-content/uploads/munich.jpg" rel="shadowbox[post-854];player=img;" target="_blank" title="Munich"><img src="http://tinyandbig.com/wp-content/uploads/munich_thumb.jpg" alt="Munich" /></a> <a href="http://tinyandbig.com/wp-content/uploads/Preisverleihung.jpg" rel="shadowbox[post-854];player=img;" target="_blank" title="Ceremony"><img src="http://tinyandbig.com/wp-content/uploads/Preisverleihung_thumb.jpg" alt="Ceremony" /></a></div>
<br />
<p>After this interesting event we gave a relaxed interview to some very nice guys from our hometown. They are working for an online YouTube channel called <a href="http://www.youtube.com/user/gameinsideshow?feature=chclk">GameInside</a>. You can watch a snippet of the interview down below but it’s in german only. After the whole show, we stored the pillage in the car and had good evening spendage at the “P1”, where food was solely served in glasses and we had some bursting laughs with the guys from Threaks.<br />
 <br />
<p><strong>Interviews and reports</p></strong>
<p><strong>Entire Show (from 36:38 &#8211; 41:52 german only)</p></strong><br />
<object width="575" height="474" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
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<p><strong>Interview with GameInside (from 17:23 &#8211; 19:15, german only)</p></strong><br />

<object width="575" height="474" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
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				</div> 
			</div>
		</div>




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		<title>And the Winner is&#8230;</title>
		<link>http://www.tinyandbig.com/2011/03/10/and-the-winner-is/</link>
		<comments>http://www.tinyandbig.com/2011/03/10/and-the-winner-is/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 19:10:26 +0000</pubDate>
		<dc:creator>Johannes Spohr</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.tinyandbig.com/?p=833</guid>
		<description><![CDATA[&#8230;not us! Yet we are! It&#8217;s crazy! The Best Student Game award went to FRACT, and it&#8217;s completely deserving, no question about that! So congratulations Richard, keep it up! GDC is now over, and it&#8217;s been a blast! We met so many nice people, and the IGF atmosphere was exhilarating. If you are an indie [...]]]></description>
			<content:encoded><![CDATA[&#8230;not us! Yet we are! It&#8217;s crazy!<br />
<br />
The Best Student Game award went to <a href="http://fractgame.com/">FRACT</a>, and it&#8217;s completely deserving, no question about that! So congratulations Richard, keep it up!<br />
<br />
GDC is now over, and it&#8217;s been a blast! We met so many nice people, and the IGF atmosphere was exhilarating. If you are an indie developer, you should definitely consider submitting your game to this festival.<br />
<br />
While we were busy at the GDC, amazing news were brought to our attention, two newses actually: Tiny &#038; Big has reached the finals of the <a href="http://www.indiepubgames.com/contest.php?contestId=2">indiePub Indie Propeller Awards</a>, and it is also nominated for the <a href="http://www.deutscher-computerspielpreis.de/126.0.html">Best Concept by a Student Team award at the Deutscher Computerspielpreis!</a><br />
<br />
<center>
<img src="http://www.indiepubgames.com/images/site/indieDev_logo.png" alt="indiePub" />
<img src="http://www.tinyandbig.com/wp-content/uploads/dcsp.png" alt="Deutscher Computerspielpreis"/>
</center>
<br />
<br />
We will be in Austin for the upcoming weekend, to join the SXSW Festival and hopefully bring an award home with us. We are currently travelling through the US, so there probably won&#8217;t be another update here on the site until we get home. If you want to get updated on the awards situation, please <a href="http://twitter.com/tinyandbig">follow us on Twitter!</a><br />
<br />
Thanks everyone for a great time, keep it up guys &#038; gals!<br />]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Grandpa&#8217;s Leftovers at the IGF San Francisco!</title>
		<link>http://www.tinyandbig.com/2011/03/02/821/</link>
		<comments>http://www.tinyandbig.com/2011/03/02/821/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 04:30:37 +0000</pubDate>
		<dc:creator>Johannes Spohr</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.tinyandbig.com/?p=821</guid>
		<description><![CDATA[Hey everyone! We&#8217;ve landed the Pantsjet and arrived safely at the GDC in San Francisco. After wrestling the monster of crunch for the last few weeks, we&#8217;re proud to showcase the first couple of levels from Tiny &#038; Big: Grandpa&#8217;s Leftovers exclusively at our booth at the IGF pavilion. It&#8217;s located at HALL B / [...]]]></description>
			<content:encoded><![CDATA[<br />
<br />
Hey everyone!
<br />
We&#8217;ve landed the Pantsjet and arrived safely at the GDC in San Francisco.
<br />
After wrestling the monster of crunch for the last few weeks, we&#8217;re proud to showcase the first couple of levels from <strong>Tiny &#038; Big: Grandpa&#8217;s Leftovers</strong> exclusively at our booth at the IGF pavilion.
<br />
It&#8217;s located at <strong>HALL B / Expo Hall (Moscone South)</strong>, be sure to pay us a visit and slice some stones…
<br />
We&#8217;re looking forward to meet you there!
<br />
Regards and Later,
<br />
Black Pants
<br />
P.S.: here&#8217;s footage!
<a href="http://www.tinyandbig.com/wp-content/uploads/gdc2011.jpg" rel="shadowbox[post-821];player=img;" title="gdc2011"><img src="http://www.tinyandbig.com/wp-content/uploads/gdc2011.jpg" alt="" title="gdc2011" width="400" height="551" class="aligncenter size-full wp-image-829" /></a>


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		<slash:comments>2</slash:comments>
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		<item>
		<title>Going to San Francisco</title>
		<link>http://www.tinyandbig.com/2011/01/14/going-to-san-francisco/</link>
		<comments>http://www.tinyandbig.com/2011/01/14/going-to-san-francisco/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 18:58:42 +0000</pubDate>
		<dc:creator>Johannes Spohr</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.tinyandbig.com/?p=773</guid>
		<description><![CDATA[Having stomached the initial (pleasant) shock that was our nomination for the IGF Student Showcase, it&#8217;s up to me to write some words about it. It feels awesome, and we really appreciate the, well, appreciation of the IGF jury. That nomination hit us like a big comet of love, right in the metaphorical balls! I [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.tinyandbig.com/wp-content/uploads/IGF_winner_studshow.gif" rel="shadowbox[post-773];player=img;" title="IGF_winner_studshow"><img src="http://www.tinyandbig.com/wp-content/uploads/IGF_winner_studshow.gif" alt="" title="IGF_winner_studshow" width="391" height="117" class="aligncenter size-full wp-image-776" /></a>
<br /><br />
Having stomached the initial (pleasant) shock that was <a href="http://igf.com/2011/01/2011_independent_games_festiva_12.html"><strong>our nomination for the IGF Student Showcase</strong></a>, it&#8217;s up to me to write some words about it. It feels awesome, and we really appreciate the, well, appreciation of the IGF jury. That nomination hit us like a big comet of love, right in the metaphorical balls! I remember waking up to a tweet from someone saying &#8220;Congrats @tinyandbig for Student Showcase winner at Indie Games Festival&#8221;, and instantly my heart stopped to become a small, wrinkled ball of dry matter, just as somebody would feel when exposed to super-sonic speeds, or baby kittens. The rest of the day, all of us wandered around with the biggest smiles anatomically possible for the average face.
<br /><br />
We had actually planned to enter <em>Tiny &#038; Big</em> into the student competition back in 2009. We missed that deadline by about 5 months, but released a demo as a proof of concept that really worked, and the additional efforts paid off. There are still many of you indie enthusiasts which download and play that demo every day. To you, we are incredibly thankful, and all those who sent in feedback and words of encouragement deserve our utmost respect!
<br /><br />
Even though the last few weeks have been quiet ones around this place, a lot was going on behind the scenes. For one, the site has received a complete overhaul (regular visitors will have noticed), and is now a big pile of awesome. The guys behind that operation are Stamm, the grand master of all things pixelated, and <a href="http://pinkjones.de">Sven Rogge</a>, tamer of the page template. You look at it, right now.
<br /><br />
We exchanged our <a href="http://tinyandbig.com/board">board</a>, too, as the old software had major annoyances. The old posts have been archived, but are not yet imported to the new forums. Please re-register if you had an account on the old board, sorry for the inconvenience!
<br /><br />
Besides that, when not paralyzed by the Holidays, our team worked on the <em>Up that Volcano</em> demo, and we silently uploaded a new build two days ago. It comes with lots of bug-fixing and gameplay-tuning, so check it out for the sake of checking out. Maybe the bug that annoyed the whoopsies out of you is now gone for good!
<br /><br />
Some of you may have heard us promise a demo of <em>Grandpa&#8217;s Leftovers</em>, the first full game in the <em>Tiny &#038; Big</em> saga. So, here&#8217;s the bad news: we decided to postpone that demo until the full game is in a more refined stage, i.e. we don&#8217;t want the release date of the final version to be too far apart from the demo. This way, everyone who finishes the demo will be able to pre-order the game right after! Until then, have fun with the new demo release, I hear it might have that awesome gimmick seen in the <a href="http://www.youtube.com/watch?v=Gau64RmevJs">trailer for <em><strong>Grandpa&#8217;s Leftovers</strong></em></a>!
<br /><br />
<strong>The complete list of changes:</strong><br />
<br />
<ul>
<li>&bull; Improved controls, once again</li>
<li>&bull; Redesigned some of the more annoying puzzles</li>
<li>&bull; More robust physics</li>
<li>&bull; Optimized for dual core CPUs</li>
<li>&bull; Lots of special FX, like particles and depth-of-field</li>
<li>&bull; Fixed audio problems</li>
<li>&bull; 3D audio where available</li>
<li>&bull; Shorter loading times</li>
<li>&bull; Requires less memory</li>
<li>&bull; Cg toolkit now included on Linux</li>
<li>&bull; Runs faster on older graphics cards that don&#8217;t support clip planes in hardware <br />(e.g. MacBooks with ATI chips)</li>
<li>&bull; Middle mouse button for fun and profit!</li>
</ul>
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		<title>Back Front Side View Of His Laserness Himself!</title>
		<link>http://www.tinyandbig.com/2010/12/11/back-front-side-view-of-his-laserness-himself/</link>
		<comments>http://www.tinyandbig.com/2010/12/11/back-front-side-view-of-his-laserness-himself/#comments</comments>
		<pubDate>Sat, 11 Dec 2010 17:29:14 +0000</pubDate>
		<dc:creator>the-stamm</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.tinyandbig.com/?p=527</guid>
		<description><![CDATA[To go along with our redesign post, here&#8217;s a final character sheet of Tiny in bloom and with equipment loaded. The little mugger has a size of 5.24 real human feet and a shoe size of 11(as a nitty-gritty character, he prefers Velcro® fastener on his footwear). Unless stolen, he normally wears one specific pair [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.tinyandbig.com/wp-content/uploads/charactersheet_tiny_7501.png" rel="shadowbox[post-527];player=img;"><img src="http://www.tinyandbig.com/wp-content/uploads/charactersheet_tiny_7501.png" alt="" style="width: 650px;" /></a></p>

<p>To go along with our redesign post, here&#8217;s a final character sheet of Tiny in bloom and with equipment loaded. The little mugger has a size of 5.24 real human feet and a shoe size of 11(as a nitty-gritty character, he prefers Velcro® fastener on his footwear). Unless stolen, he normally wears one specific pair of underwear and likes his hairdo to be short. Skin tone is a healthy dark grey.
Due to his carefully chosen way of life, you can see his perfectly ball-shaped belly when you look at him in profile.</p>

<p>Nevertheless, he&#8217;s still good at walking fast and jumping up high. And of course, although his body shape and general attitude towards fitness don&#8217;t suggest it, he&#8217;s quite proficient at pushing and shoving huge amounts of boulders, rocks and whichever environmental pieces come along.</p>

<p>Tiny likes to listen to music, though apparently nature didn&#8217;t give him regular ears. So just imagine his head as a swinging membrane of high-fidelious sound reception. Somehow&#8230;</p>

<p>Anyways, enjoy the sheet,<br />
Greetings and Regards,</p>

<p>Stamm</p>

<p>If interested in more private details of Tiny, write here:
mail(a)tinyandbig.com</p>]]></content:encoded>
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		<title>Final Tiny Ready To Be Served In Full Color!</title>
		<link>http://www.tinyandbig.com/2010/12/07/final-tiny-ready-to-be-served-in-full-color/</link>
		<comments>http://www.tinyandbig.com/2010/12/07/final-tiny-ready-to-be-served-in-full-color/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 16:30:52 +0000</pubDate>
		<dc:creator>the-stamm</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.tinyandbig.com/?p=502</guid>
		<description><![CDATA[Since our first release of the beta of Tiny and Big: Up that Mountain, we always wanted to advance Tiny&#8217;s character design for the final game episode Grandpa&#8217;s Leftovers. It&#8217;s been about time to share the final re-design of Tiny, so here&#8217;s some exclusive renderings for you. We tweaked some of Tiny&#8217;s proportions, gave him [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tinyandbig.com/wp-content/uploads/gadgetsoftiny400.png" rel="shadowbox[post-502];player=img;" title="gadgetsoftiny400"><img class="alignleft size-full wp-image-512" title="gadgetsoftiny400" src="http://www.tinyandbig.com/wp-content/uploads/gadgetsoftiny400.png" alt="" width="400" height="484" style="float: left; margin: 0 16px 16px 0;" /></a>Since our first release of the beta of <em>Tiny and Big: Up that Mountain</em>, we always wanted to advance Tiny&#8217;s character design for the final game episode <em>Grandpa&#8217;s Leftovers</em>.
It&#8217;s been about time to share the final re-design of Tiny, so here&#8217;s some exclusive renderings for you.</p>

<p>We tweaked some of Tiny&#8217;s proportions, gave him a teeth makeover, shed some more dirt on his feet and added a bucket full of valuable gadgetery to survive the desert: <em> (imagine the following lines read by a loud commercial speaker with a slight german accent) </em></p>

<p>We gave Tiny a new tool, to make the whole shoving and moving of rocks and boulders even more comfortable.</p>

<p>The <strong>HANDMADE ROCKET TM! </strong>Made from firebeans, old packaging material and a collector&#8217;s item toy robot, the rocket can be shot at any matter in your way to shove it around. Of course even from a longer distance.</p>

<p>Tiny&#8217;s advising collegue and mentor, the talking <strong>RUCKSACK RADIO TM</strong> is now equipped with a fully functional tape slot. It allows Tiny to play rarest collector&#8217;s music tapes he finds during his journey.
Once you found one, you can listen to it anytime, anywhere. To put it short, Tiny carries his own portable boombox. And what&#8217;s better than bringing and selecting your own soundtrack while slicing environment.</p>

<p>To save his eyes, Tiny brings a useful, yet still fashionable pair of glasses to the desert. <strong>THE REALITY BOY TM,</strong> once activated, makes life and rock surveillance in an unknown terrain much easier. This limited version is checkered, grey and red. </p>

<p>Last but not least, Tiny&#8217;s now a proud owner of the<strong> BAG OF SACK TM</strong>, a little brown pouch attached to his belt. A warm and cozy place to store the treasures he discovers on his way, like musictapes and rather exciting stones&#8230;</p>

<p>Of course, Tiny is still accompanied by his mighty raycutting tool and his trusty grappling hook.</p>

<p>So have fun digesting the complete, all new &amp; fresh Tiny,
Enjoy   those new inventions,<br />
Stay tuned, regards,</p>

<p>Stamm</p>

<p>P.S.: Support environment deconstruction and vote for us at the Indie of the Year competition!<br />
<a href="http://www.indiedb.com/games/tiny-big" title="VOTE HERE!">VOTE HERE!</a></p>]]></content:encoded>
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