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		<title><![CDATA[Black Pants - Forum]]></title>
		<link>http://www.tinyandbig.com/board/index.php</link>
		<description><![CDATA[The most recent posts in Black Pants - Forum.]]></description>
		<lastBuildDate>Sat, 28 Apr 2012 15:31:18 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Mac dies...]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=474#p474</link>
			<description><![CDATA[<p>Sorry it doesn&#039;t work - and even froze your Mac.</p><p>I&#039;d really like to sort out this issue, as the game should run well on your MacBook (the Mac port was actually developed on that hardware for the most part). I still have that thing here, but I installed 10.6 quite a while ago, and it runs 10.7 now.</p><p>I don&#039;t know if I can install 10.5.8 to check out what&#039;s wrong, but maybe I&#039;ll find someone who&#039;s running it and try to reproduce the bug.</p><p>Sorry, I can&#039;t do anything else right now, but I&#039;ll add your issue to our bug tracker, and I&#039;ll get back to you as soon as I know more!</p><p>Thanks for your feedback!</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Sat, 28 Apr 2012 15:31:18 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=474#p474</guid>
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			<title><![CDATA[Mac dies...]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=473#p473</link>
			<description><![CDATA[<p>whoa!</p><p>after i got hooked on Tiny&amp;Big for over an hour at the exhibition opening of A MAZE. Indie Connect i *NEEDED* this great game ASAP, so i just downloaded it.</p><p>But when I start it (MacBook Pro 4,1 early 2008 running MacOS 10.5.8) with fullscreen ON my screen looks glitchy, then black, the fans start running on high speed and the computer freezes completely. No way out besides doing a hard reset.</p><p>With fulscreen OFF it loads, then i just see noisy glitches and the computer gets slower and hotter and eventually freezes also...</p><p>evil!</p><p>Any explanations? Hints?</p>]]></description>
			<author><![CDATA[dummy@example.com (flux)]]></author>
			<pubDate>Fri, 27 Apr 2012 16:12:50 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=473#p473</guid>
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		<item>
			<title><![CDATA[Re: Computer stürzt ab Windows 64]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=470#p470</link>
			<description><![CDATA[<p>Leider kann ich ohne den Dump nicht viel mit der Logdatei anfangen, sorry...<br />Aber der Bug ist vielleicht auch schon gefixt, wir hatten ja noch andere Spieler die Crashes eingeschickt haben.</p><p>Das mit Finn hat neulich jemand erwähnt, ist uns aber nie aufgefallen. Klar wenn man sie vergleicht gibt es schon Ähnlichkeiten, aber vom Charakter her sind sie sich nicht besonders ähnlich.<br />Außerdem wird AT erst seit 2010 ausgestrahlt, da war Tiny schon lange da <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Sun, 15 Apr 2012 18:29:42 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=470#p470</guid>
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		<item>
			<title><![CDATA[Re: Computer stürzt ab Windows 64]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=469#p469</link>
			<description><![CDATA[<p>mir ist auch gerade aufgefallen, dass Tiny mich irgendwie an Finn aus Adventure Time erinnert</p>]]></description>
			<author><![CDATA[dummy@example.com (Oruc93)]]></author>
			<pubDate>Sun, 15 Apr 2012 18:17:18 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=469#p469</guid>
		</item>
		<item>
			<title><![CDATA[Re: Computer stürzt ab Windows 64]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=468#p468</link>
			<description><![CDATA[<p>[importer] Importing asset &#039;assets/bin/dds/tutorialTexture.dds&#039;<br />[shaderprogram] Shader program &#039;clouds_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;clouds_fp.cg&#039; loaded<br />[importer] Importing asset &#039;assets/bin/dds/stehle_1_2.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/leiter.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bruecken1_3.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/stehle_3_4.dds&#039;<br />[vegetation:190:error] Given Stamp contains no geometry<br />[vegetation:190:error] Given Stamp contains no geometry<br />[vegetation:190:error] Given Stamp contains no geometry<br />[actor]&nbsp; height is : 8.8721<br />[meshbaker] Baked mesh: 26 -&gt; 1 sub-meshes, 3328 vertices<br />[meshbaker] Baked mesh: 27 -&gt; 1 sub-meshes, 2592 vertices<br />[meshbaker] Baked mesh: 27 -&gt; 1 sub-meshes, 3456 vertices<br />[importer] Importing asset &#039;assets/bin/dds/brunnen.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/vulkane_gross.dds&#039;<br />[textureatlas] Building 2048x2048, 24bpp (B8G8R8) texture atlas from 33 textures<br />[openglframebufferobject] Creating FBO texture 2048x2048, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[stage] Level AABB: -1251.1, -196.435, -1046.3 -&gt; 1089.51, 153.329, 1306.39<br />[stage] Init: input<br />[stage] Init: updateables<br />[stage] Init stage &#039;level&#039; complete.<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[truetypefontimporter:53:warning] Only 184 out of 224 glyphs fit into font image!<br />[truetypefontimporter:58:warning] Resizing ImageFormat to width: 512&nbsp; height: 256<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[truetypefontimporter:53:warning] Only 130 out of 224 glyphs fit into font image!<br />[truetypefontimporter:58:warning] Resizing ImageFormat to width: 512&nbsp; height: 256<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[truetypefontimporter:53:warning] Only 22 out of 224 glyphs fit into font image!<br />[truetypefontimporter:58:warning] Resizing ImageFormat to width: 512&nbsp; height: 256<br />[importer] Importing asset &#039;assets/textures/fonts/arial.ttf&#039;<br />[playerprogress] unlock rucksack<br />[playerprogress] unlock battery<br />[playerprogress] unlock tool<br />[playerprogress] unlock rocket<br />[level] Resources: 500 (0 unloaded)<br />Loaded:&nbsp; &nbsp;292903316<br />Unloaded: 0<br />[level] Level &#039;level&#039; loaded in 5.69635s<br />[level] delete savepoint from playerprofile <br />[level] persistent level loaded <br />[persistence] serialize m_player default<br />[filesystem] Creating user data file C:/Users/Yusuf/AppData/Roaming/TinyAndBigUpThatMountain/default.save<br />[worldmodel] save world state<br />[worldmodel] 1 backuped<br />[loadingscreen] Preloading stage &#039;level&#039; finished<br />[worldmodel] save world state<br />[worldmodel] 2 backuped<br />[parallelspaceupdater] Starting thread &#039;&#039;<br />[visual] Merged 16 sub-meshes to 1<br />[shaderprogram] Shader program &#039;lod_fp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;lod_vp.cg&#039; loaded<br />[importer] Importing asset &#039;assets/bin/level/levelLondon_baked.dds&#039;<br />[openglframebufferobject] Creating FBO texture 512x512, 32bpp (A8B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 1920x1080, 32bpp (A8B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[openglframebufferobject] Creating FBO texture 1920x1080, 32bpp (A8B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (D24f) at GL_DEPTH_ATTACHMENT_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (D24f) at GL_DEPTH_ATTACHMENT_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 1920x1080, 32bpp (A8B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[renderer:65:warning] Renderer has no render passes, adding default pass!<br />[win32opengldisplay] vsync disabled<br />[stage] Deinit: stage &#039;loading&#039;<br />[stage] Deinit: updateables<br />[stage] Deinit: input<br />[stage] Deinit: renderer<br />[stage] Deinit: sound system: 00000000029A8750<br />[stage] Deinit: assets<br />[stage] Deinit stage &#039;loading&#039; complete.<br />[inputcontroller:297:warning] Mouse was set to absolute, capturing mouse<br />[soundsystem:213:warning] play ambient soundsounds.ambient.musictrack1<br />[scenario:548:warning] Cannot find color &quot;&quot;<br />[scenario:548:warning] Cannot find color &quot;&quot;<br />[scenario:548:warning] Cannot find color &quot;&quot;<br />[scenario:548:warning] Cannot find color &quot;&quot;<br />[scenario:548:warning] Cannot find color &quot;&quot;<br />[scenario:548:warning] Cannot find color &quot;&quot;<br />[scenario:548:warning] Cannot find color &quot;&quot;<br />[openalaudiodevice] OpenALOutputChannel::updateImpl 9.87211ms<br />[inputcontroller] Releasing mouse<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[openalaudiodevice] OpenALOutputChannel::updateImpl 6.39948ms<br />[inputcontroller] Capturing mouse<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem:213:warning] play ambient soundsounds.ambient.musictrack2<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[worldmodel] save world state<br />[worldmodel] 3 backuped<br />[worldmodel] save world state<br />[worldmodel] 4 backuped<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[typo] Create Typo &quot;typo.pseeow&quot; in 0.0609997ms<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[visual] Merged 2 sub-meshes to 2<br />[visual] Merged 2 sub-meshes to 2<br />[opengldisplaybuffer] 10MB VBO memory allocated overall<br />[openalaudiodevice] OpenALOutputChannel::updateImpl 12.5203ms<br />[visual] Merged 2 sub-meshes to 2<br />[visual] Merged 2 sub-meshes to 2<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[typo] Create Typo &quot;typo.pound&quot; in 0.0593339ms<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[typo] Create Typo &quot;typo.spak&quot; in 0.0586717ms<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[openalaudiodevice] OpenALOutputChannel::updateImpl 21.1101ms<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[typo] Create Typo &quot;typo.zot&quot; in 0.0556316ms<br />[visual] Merged 3 sub-meshes to 3<br />[visual] Merged 2 sub-meshes to 2<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[typo] Create Typo &quot;typo.smush&quot; in 0.0470548ms<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[worldmodel] save world state<br />[worldmodel] 5 backuped<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[typo] Create Typo &quot;typo.pok&quot; in 0.0838939ms<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[typo] Create Typo &quot;typo.genash&quot; in 0.0652122ms<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[typo] Create Typo &quot;typo.genash&quot; in 0.0574673ms<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end<br />[soundsystem] releaseSoundController 1<br />[soundsystem] releaseSoundController 2<br />[soundsystem] releaseSoundController 3<br />[soundsystem] releaseSoundController 4<br />[soundsystem] releaseSoundController 5<br />[soundsystem] releaseSoundController 6<br />[soundsystem] releaseSoundController 7<br />[soundsystem] releaseSoundController end</p>]]></description>
			<author><![CDATA[dummy@example.com (Oruc93)]]></author>
			<pubDate>Sun, 15 Apr 2012 18:02:18 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=468#p468</guid>
		</item>
		<item>
			<title><![CDATA[Re: Computer stürzt ab Windows 64]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=467#p467</link>
			<description><![CDATA[<p>[filesystem] Working directory is C:/Program Files (x86)/Tiny and Big - Up that Mountain<br />[filesystem] Changing working directory to C:/Program Files (x86)/Tiny and Big - Up that Mountain/tinyandbig<br />[settings] Command line: C:\Program Files (x86)\Tiny and Big - Up that Mountain\tinyandbig\tinyandbig.exe<br />[assetmanager:209:warning] Bypassing asset management for file &#039;assets/scripts/settings.lua&#039;!<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />Init: settings.lua<br />[settings] Parsing settings from assets/defaults.txt<br />[filesystem] User data path: C:\Users\Yusuf\AppData\Roaming\TinyAndBigUpThatMountain<br />[settings] Parsing settings from C:/Users/Yusuf/AppData/Roaming/TinyAndBigUpThatMountain/options.txt<br />[settings] Running in interactive mode<br />[settings] Running in retail mode<br />[filesystem] Creating user data file C:/Users/Yusuf/AppData/Roaming/TinyAndBigUpThatMountain/logfile.txt<br />[logging] Log timestamp: Sun Apr 15 19:33:58 2012<br />[logging] Build timestamp: Fri Jan 20 14:45:06 2012<br />[logging] Build #1193<br />[logging] Build URL: <a href="http://jenkins.fabs4d.de/jenkins/job/tinyandbig_binaries_retail/./label=windows,platform=x64/1193/">http://jenkins.fabs4d.de/jenkins/job/ti &#133; =x64/1193/</a><br />[logging] Build configuration: retail static<br />[logging] Compiler: MSC 9<br />[logging] OS: Windows 6.1 Service Pack 1 x64<br />[logging] Memory: 5822MB free, 8189MB total<br />[logging] CPU: AMD Phenom(tm) II X6 1090T Processor<br />[kernel] Kernel switch to State: KERNEL_INITIALIZECOMPONENTS<br />[kernel] Kernel init component (1/6): class scape::tinyandbig::kernel::DebuggingComponent<br />[debuggingcomponent] Mini-dumper enabled<br />[kernel] Kernel init component (2/6): class scape::tinyandbig::kernel::Audio<br />[audiosettings] Creating audio device: openal<br />[openalaudiodevice] OpenAL back ends: Generic Software<br />[openalaudiodevice] with EAX Support<br />[kernel] Kernel init component (3/6): class scape::tinyandbig::kernel::MiniGraphics<br />[displaysettings] Creating display device: Win32OpenGLDisplay<br />[display] Requested video mode: 1024x576, 24bpp (B8G8R8), windowed, vsync, 0 bit z-buffer, 0 bit stencil buffer<br />[opengldisplay] Display mode set: 1024x576, 32bpp (A8B8G8R8), windowed, vsync, 24 bit z-buffer, 8 bit stencil buffer<br />[opengldisplaycaps] Supports ARB_color_buffer_float<br />[opengldisplaycaps] Supports ARB_depth_texture<br />[opengldisplaycaps] Supports ARB_draw_buffers<br />[opengldisplaycaps] Supports ARB_fragment_program<br />[opengldisplaycaps] Supports ARB_fragment_shader<br />[opengldisplaycaps] Supports ARB_half_float_pixel<br />[opengldisplaycaps] Supports ARB_imaging<br />[opengldisplaycaps] Supports ARB_multisample<br />[opengldisplaycaps] Supports ARB_multitexture<br />[opengldisplaycaps] Supports ARB_occlusion_query<br />[opengldisplaycaps] Supports ARB_point_parameters<br />[opengldisplaycaps] Supports ARB_point_sprite<br />[opengldisplaycaps] Supports ARB_shader_objects<br />[opengldisplaycaps] Supports ARB_shadow<br />[opengldisplaycaps] Supports ARB_texture_compression<br />[opengldisplaycaps] Supports ARB_texture_cube_map<br />[opengldisplaycaps] Supports ARB_texture_float<br />[opengldisplaycaps] Supports ARB_texture_non_power_of_two<br />[opengldisplaycaps] Supports ARB_texture_rectangle<br />[opengldisplaycaps] Supports ARB_vertex_buffer_object<br />[opengldisplaycaps] Supports ARB_vertex_program<br />[opengldisplaycaps] Supports ARB_vertex_shader<br />[opengldisplaycaps] Does not support ATI_vertex_array_object<br />[opengldisplaycaps] Supports EXT_compiled_vertex_array<br />[opengldisplaycaps] Supports EXT_fog_coord<br />[opengldisplaycaps] Supports EXT_framebuffer_blit<br />[opengldisplaycaps] Supports EXT_framebuffer_multisample<br />[opengldisplaycaps] Supports EXT_framebuffer_object<br />[opengldisplaycaps] Supports EXT_framebuffer_sRGB<br />[opengldisplaycaps] Does not support EXT_paletted_texture<br />[opengldisplaycaps] Supports EXT_secondary_color<br />[opengldisplaycaps] Supports EXT_texture3D<br />[opengldisplaycaps] Supports EXT_texture_compression_s3tc<br />[opengldisplaycaps] Supports EXT_texture_filter_anisotropic<br />[opengldisplaycaps] Supports EXT_texture_rectangle<br />[opengldisplaycaps] Supports EXT_texture_sRGB<br />[opengldisplaycaps] Does not support NV_vertex_array_range<br />[opengldisplaycaps] Supports SGIS_generate_mipmap<br />[opengldisplaycaps] Supports EXT_swap_control_tear<br />[opengldisplaycaps] Vendor: ATI Technologies Inc.<br />[opengldisplaycaps] Renderer: AMD Radeon HD 6800 Series<br />[opengldisplaycaps] Version: 3.1.11554 Compatibility Profile Context<br />[opengldisplaycaps] GLSL version: 4.20<br />[opengldisplaycaps] VRAM: 982 MB<br />[win32opengldisplay] vsync enabled<br />[opengldisplay] Enabled vertex buffer objects<br />[opengldisplay] Enabled driver-side mipmaps<br />[kernel] Kernel init component (4/6): class scape::tinyandbig::kernel::Input<br />[inputsettings] Creating input manager: scape::xinput::Win32XInputInputManager<br />[inputmanager] Input devices: keyboard, mouse<br />[kernel] Kernel init component (5/6): class scape::tinyandbig::kernel::AssetsComponent<br />[assets] Lazy loading disabled<br />[kernel] Kernel init component (6/6): class scape::tinyandbig::StageManager<br />[persistence] Deserializing player profile from &#039;C:\Users\Yusuf\AppData\Roaming\TinyAndBigUpThatMountain\default.save&#039;<br />[moduleregistry:256:warning] No module directories registered, using executable path!<br />[kernel] Kernel switch to State: KERNEL_INITIALIZED<br />[kernel] Kernel switch to State: KERNEL_RUN<br />[win32inputmanager] Re-registering devices<br />[win32inputmanager] Unregistering devices<br />[win32inputmanager] Registering devices<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />[sound] Buffering sample stream &#039;tinybigintrooutro1.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick2.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick3.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick4.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick5.ogg&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[truetypefontimporter:53:warning] Only 111 out of 224 glyphs fit into font image!<br />[truetypefontimporter:58:warning] Resizing ImageFormat to width: 512&nbsp; height: 256<br />[stage] Init: stage &#039;menu&#039;<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />[levelresourceprovider:72:warning] Resource &#039;textures.background&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/menu_04.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.logo&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/logo_0_384.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.menuPants&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/menupants.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.emptyButton&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/empty.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.startButton&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/start-252-266.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.optionsButton&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/options-508-266.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.creditsButton&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/credits-322-402.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.quitButton&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/quit-449-402.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.cursor&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/mauszeiger_64x64.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;sounds.introOutro&#039; was not preloaded!<br />[levelresourceprovider:72:warning] Resource &#039;sounds.click5&#039; was not preloaded!<br />[levelresourceprovider:72:warning] Resource &#039;sounds.click3&#039; was not preloaded!<br />[levelresourceprovider:72:warning] Resource &#039;sounds.click4&#039; was not preloaded!<br />[levelresourceprovider:72:warning] Resource &#039;textures.credits&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/credits_512x512.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.backBallon&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/back.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.backNormal&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/back_normal_646_360.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.backOver&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/back_over_646_360.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.options&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/optionsbubble.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.black&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/black.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.fullscreenOn&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/fullscreen_on_522_180.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.fullscreenOff&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/fullscreen_off_522_180.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.musicOn&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/music_on_383_247.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.musicOff&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/music_off_383_247.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.vsyncOn&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/vsync_on_478_319.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.vsyncOff&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/vsync_off_478_319.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.blackPants&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/black_pants.dds&#039;<br />[levelresourceprovider:72:warning] Resource &#039;textures.introText&#039; was not preloaded!<br />[importer] Importing asset &#039;assets/bin/dds/introtext.dds&#039;<br />[stage] Init: renderer<br />[stage] Init: soundSystem<br />[stage] Init: content<br />[stage] Level AABB: 0, 0, 0 -&gt; 0, 0, 0<br />[stage] Init: input<br />[stage] Init: updateables<br />[stage] Init stage &#039;menu&#039; complete.<br />[renderer:65:warning] Renderer has no render passes, adding default pass!<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[pixelbuffer] Creating pixel buffer with adapted format: 1024x512, 8bpp (P8) -&gt; 1024x512, 24bpp (B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format P8 to B8G8R8<br />[openalbuffer] Buffering samples from &#039;&lt;unknown source&gt;&#039;<br />[kernel] Kernel switch to State: KERNEL_CLOSING<br />[kernel] Kernel switch to State: KERNEL_CLOSED<br />[kernel] Kernel shutdown component (6/6): class scape::tinyandbig::StageManager<br />[stage] Deinit: stage &#039;menu&#039;<br />[stage] Deinit: updateables<br />[stage] Deinit: input<br />[stage] Deinit: renderer<br />[stage] Deinit: sound system: 0000000002FAC640<br />[stage] Deinit: assets<br />[stage] Deinit stage &#039;menu&#039; complete.<br />[kernel] Kernel shutdown component (5/6): class scape::tinyandbig::kernel::AssetsComponent<br />[kernel] Kernel shutdown component (4/6): class scape::tinyandbig::kernel::Input<br />[win32inputmanager] Unregistering devices<br />[kernel] Kernel shutdown component (3/6): class scape::tinyandbig::kernel::MiniGraphics<br />[display] Closing display<br />[openglpixelbuffer] All OpenGL texture objects deleted<br />[opengldisplay] OpenGLDisplay closed<br />[kernel] Kernel shutdown component (2/6): class scape::tinyandbig::kernel::Audio<br />[openalaudiodevice] Closing OpenAL device<br />[openalaudiodevice] OpenAL device closed<br />[kernel] Kernel shutdown component (1/6): class scape::tinyandbig::kernel::DebuggingComponent<br />[kernel] Kernel switch to State: KERNEL_UNINITIALIZED<br />[kernel] Kernel switch to State: KERNEL_INITIALIZECOMPONENTS<br />[kernel] Kernel init component (1/8): class scape::tinyandbig::kernel::DebuggingComponent<br />[debuggingcomponent] Mini-dumper enabled<br />[kernel] Kernel init component (2/8): class scape::tinyandbig::kernel::Audio<br />[audiosettings] Creating audio device: openal<br />[openalaudiodevice] OpenAL back ends: Generic Software<br />[openalaudiodevice] with EAX Support<br />[kernel] Kernel init component (3/8): class scape::tinyandbig::kernel::Graphics<br />[displaysettings] Creating display device: Win32OpenGLDisplay<br />[display] Requested video mode: 1920x1080, 32bpp (A8B8G8R8), fullscreen, no vsync, 16 bit z-buffer, 0 bit stencil buffer<br />[win32opengldisplay] Display mode set: 1920x1080, 32bpp (A8B8G8R8), fullscreen, no vsync, 16 bit z-buffer, 0 bit stencil buffer<br />[opengldisplay] Display mode set: 1920x1080, 32bpp (A8B8G8R8), fullscreen, no vsync, 24 bit z-buffer, 8 bit stencil buffer<br />[win32opengldisplay] vsync disabled<br />[opengldisplay] Enabled vertex buffer objects<br />[opengldisplay] Enabled driver-side mipmaps<br />[graphics] Sleeping without focus is enabled<br />[kernel] Kernel init component (4/8): class scape::tinyandbig::kernel::Input<br />[inputsettings] Creating input manager: scape::xinput::Win32XInputInputManager<br />[inputmanager] Input devices: keyboard, mouse<br />[kernel] Kernel init component (5/8): class scape::tinyandbig::kernel::AssetsComponent<br />[assets] Lazy loading disabled<br />[kernel] Kernel init component (6/8): class scape::tinyandbig::StageManager<br />[persistence] Deserializing player profile from &#039;C:\Users\Yusuf\AppData\Roaming\TinyAndBigUpThatMountain\default.save&#039;<br />[kernel] Kernel init component (7/8): class scape::tinyandbig::kernel::TestRunner<br />[kernel] Kernel init component (8/8): class scape::tinyandbig::kernel::InputLogger<br />[kernel] Kernel switch to State: KERNEL_INITIALIZED<br />[stagemanager] Init: stages.lua<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />Tiny &amp; Big: demo<br />[directoryprovider:72:warning] Directory &#039;assets/levels/episode1/textures/02bridgetextures&#039; does not exist!<br />[directoryprovider:87:warning] Directory doesn&#039;t exist: assets/levels/episode1/textures/02bridgetextures<br />[win32inputmanager] Re-registering devices<br />[win32inputmanager] Unregistering devices<br />[win32inputmanager] Registering devices<br />[kernel] Kernel switch to State: KERNEL_RUN<br />[loadingscreen] Init: preloader.lua<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />[scriptmaterial] Initializing material &#039;incidenceoflight.lua&#039;<br />[scriptmaterial] Initializing material &#039;ropematerial.lua&#039;<br />[cgapi] NVIDIA Cg 3.0.0016 (Copyright (c) NVIDIA Corporation)<br />[cgapi] Built with Cg 3.0<br />[cgapi] VP: arbvp1, FP: arbfp1, GP: &lt;unsupported&gt;<br />[shaderprogram] Shader program &#039;rope_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;rope_fp.cg&#039; loaded<br />[scriptmaterial] Initializing material &#039;bigtailmaterial.lua&#039;<br />[shaderprogram] Shader program &#039;bigtail_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;bigtail_fp.cg&#039; loaded<br />[importer] Importing asset &#039;assets/bin/dds/bigtail.dds&#039;<br />[scriptmaterial] Initializing material &#039;lasermaterial.lua&#039;<br />[shaderprogram] Shader program &#039;laser_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;laser_fp.cg&#039; loaded<br />[scriptmaterial] Initializing material &#039;vegetationmaterial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/pur1-3RGB.dds&#039;<br />[pixelbuffer] Creating pixel buffer with adapted format: 512x512, 32bpp (B8G8R8A8) -&gt; 512x512, 32bpp (A8B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format B8G8R8A8 to A8B8G8R8<br />[importer] Importing asset &#039;assets/bin/dds/pur4-6RGB.dds&#039;<br />[pixelbuffer] Creating pixel buffer with adapted format: 512x512, 32bpp (B8G8R8A8) -&gt; 512x512, 32bpp (A8B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format B8G8R8A8 to A8B8G8R8<br />[shaderprogram] Shader program &#039;hatching_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;hatching_fp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;hatching_alpha_fp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;hatching_glow_fp.cg&#039; loaded<br />[scriptmaterial] Initializing material &#039;cutedgematerial.lua&#039;<br />[scriptmaterial] Initializing material &#039;typomaterial.lua&#039;<br />[shaderprogram] Shader program &#039;blop_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;blop_fp.cg&#039; loaded<br />[scriptmaterial] Initializing material &#039;typomaterial.lua&#039;<br />[scriptmaterial] Initializing material &#039;typomaterial.lua&#039;<br />[scriptmaterial] Initializing material &#039;skullmaterial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/dottieskull.dds&#039;<br />[scriptmaterial] Initializing material &#039;tinyhudropematerial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/crosshairrope.dds&#039;<br />[scriptmaterial] Initializing material &#039;tinyhudrocketmaterial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/crosshairrocket.dds&#039;<br />[scriptmaterial] Initializing material &#039;tinymaterial.lua&#039;<br />[shaderprogram] Shader program &#039;tiny_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;tiny_fp.cg&#039; loaded<br />[scriptmaterial] Initializing material &#039;plainmaterial.lua&#039;<br />[scriptmaterial] Initializing material &#039;plainshadowmaterial.lua&#039;<br />[shaderprogram] Shader program &#039;plain_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;plain_fp.cg&#039; loaded<br />[scriptmaterial] Initializing material &#039;bigmaterial.lua&#039;<br />[scriptmaterial] Initializing material &#039;savemonkeyinactivematerial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/monkey_zweifach.dds&#039;<br />[shaderprogram] Shader program &#039;savemonkey_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;savemonkey_inactive_fp.cg&#039; loaded<br />[scriptmaterial] Initializing material &#039;savemonkeyactivematerial.lua&#039;<br />[shaderprogram] Shader program &#039;savemonkey_fp.cg&#039; loaded<br />[scriptmaterial] Initializing material &#039;atmosphere.lua&#039;<br />[scriptmaterial] Initializing material &#039;tinyhudcutlinematerial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/line.dds&#039;<br />[scriptmaterial] Initializing material &#039;tinyhudsplitmaterial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/crosshair.dds&#039;<br />[scriptmaterial] Initializing material &#039;tinyhudarrowsplitmaterial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/crosshairflash.dds&#039;<br />[scriptmaterial] Initializing material &#039;tinyhudarrowendsplitmaterial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/crosshairend.dds&#039;<br />[scriptmaterial] Initializing material &#039;tinyhudcentersplitmaterial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/crosshairlaser.dds&#039;<br />[scriptmaterial] Initializing material &#039;tinyhudcrosshairmaterial.lua&#039;<br />[scriptmaterial] Initializing material &#039;itsjustabetamaterial.lua&#039;<br />[importer] Importing asset &#039;assets/bin/dds/itsjustabeta.dds&#039;<br />[scriptmaterial] Initializing material &#039;swooshmaterial.lua&#039;<br />[scriptmaterial] Initializing material &#039;plainmaterial.lua&#039;<br />[scriptmaterial] Initializing material &#039;vignettematerial.lua&#039;<br />[loadingscreen] Preloader finished<br />[stage] Init: stage &#039;loading&#039;<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />[importer] Importing asset &#039;assets/bin/dds/loadingdemo.dds&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[truetypefontimporter:53:warning] Only 157 out of 224 glyphs fit into font image!<br />[truetypefontimporter:58:warning] Resizing ImageFormat to width: 512&nbsp; height: 256<br />[win32opengldisplay] vsync disabled<br />[stage] Init: renderer<br />[stage] Init: soundSystem<br />[stage] Init: content<br />[stage] Level AABB: 0, -1080, -10 -&gt; 1920, 0, 10<br />[stage] Init: input<br />[stage] Init: updateables<br />[stage] Init stage &#039;loading&#039; complete.<br />[renderer:65:warning] Renderer has no render passes, adding default pass!<br />[openalbuffer] Buffering samples from &#039;tinybig_outrosound.ogg&#039;<br />[importer] Importing asset &#039;assets/bin/dds/steineTex.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bridgepillar.dds&#039;<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />[importer] Importing asset &#039;assets/bin/dds/actor_robot.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/actor_tiny.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/actor_radio.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/actor_big.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/letters_black.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_rocket.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_tape01.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubblestone.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_tape04.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_battery.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_tape05.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_radio.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_realityboy.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_tape02.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_stone.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_tool.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/item_tape03.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/tesa.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/manual_rocket.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/manual_radio.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/card_reality.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/manual_tool.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/card_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/manual_battery.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/manual_radio.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconRadio_full.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTape03_full.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTape05_full.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconReBoy_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconRocket_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconReBoy_full.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconBattery_full.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconRadio_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTool_full.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTape01_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTool_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTape05_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTape01_full.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTape02_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconRocket_full.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconBattery_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTape04_full.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTape04_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTape03_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/iconTape02_full.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/card_rocket.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/cardTape_01.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/cardTape_02.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/cardTape_04.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/card_battery.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/cardTape_05.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/card_radio.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/card_reality.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/card_stone.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/card_empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/card_tool.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/cardTape_03.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/continue_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/possessions_inactive_7-3_18-8.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/back_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/sureyesno.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/slider_line_39-5_36-8.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/options_on_on_33_27-5.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/selectyesnokarte.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/handright_thumb.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/marker_exclamation.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/gainment_blanc_7-3_25.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/gainment_blanc_7-3_25.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/levelno_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/sticker_reset.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/sticker_back_disabled.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/continue_disabled.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/slider_slider.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/options_active_3-6_43-8.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/sticker_apply.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/sticker_discard.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/reset_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/menue_oben_inactive_7-3_0.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/empty.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/apply_disabled.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/marker_controls.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/sticker_apply_disabled.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/reset_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/apply_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/on_on_39-5_39-9.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/invertmouse_off.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/alreadyinuse.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/possessions_active_7-3_18-8.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/discard_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/sticker_discard_disabled.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/handleft_thumb.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/main_menue_active_21-5_57-3.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/discard_disabled.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/mauszeiger_32x32.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/invertmouse_on.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/credits_karte.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/options_karte.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/controls_inactive_7-3_37-5.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/on_off_39-5_39-9.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/controls_apply_active_28-9_57-4.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/possessions_karte.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/restartyesno.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/newgame_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/newgame_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/continue_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/selectlevel_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/controls_active_7-3_37-5.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/levelno_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/levelyes_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/levelyes_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/sticker_back.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/resume_inactive_7-3_12-5.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/menue_oben_active_7-3_0.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/pressanykey.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/apply_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/quit_active_8-9_54-8.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/options_on_off_33_27-5.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/back_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/credits_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/loadgame_blanc_7-3_31-3.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/handright_fingers.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/controls_karte.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/selectlevel_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/back_disabled.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/gainment_blanc_7-3_25.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/discard_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/karte.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/handleft_fingers.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/options_inactive_3-6_43-8.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/resume_active_7-3_12-5.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/quit_inactive_8-9_54-8.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/restart_active.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/transparent.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/main_menue_inactive_21-5_57-3.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/controls_apply_28-9_57-4.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/restart_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/credits_inactive.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/weenie.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubble_512x512.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubble_512x256.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubble_128x256.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubble_128x512.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubble_256x256.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubble_512x128.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubble_64x64.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubble_256x512.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubble_128x128.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubble_256x128.dds&#039;<br />[importer] Importing asset &#039;assets/textures/placeholders/white.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/dizzyswoosh_tex.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bubblecurses.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bigmagic.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/cuttingedge.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/laser.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/rope.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/biglanding.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/posteffect_layer_vignette.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/naht_klein_03.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/punkt.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/naht_gross_03.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/dustingdottiestone.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/rocketparticle.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/smallstone.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/carparticle.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/walkdust.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/breakingdottiestone.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/dust01.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/cloud1.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/splinterdust.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/smallstone.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/rocketblast.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/impactdust.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/curvesramp.dds&#039;<br />[pixelbuffer] Creating pixel buffer with adapted format: 256x1, 32bpp (B8G8R8A8) -&gt; 256x1, 32bpp (A8B8G8R8)<br />[pixelbuffer:128:warning] Automatic conversion of pixel format B8G8R8A8 to A8B8G8R8<br />[importer] Importing asset &#039;assets/bin/dds/can.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/package.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/arms.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/rock_02.dds&#039;<br />[cal3dimporter] Loading skeleton &#039;big.xsf&#039;...<br />[cal3dimporter] Loading material &#039;bigbody.xrf&#039;...<br />[cal3dimporter] Loading material &#039;bigpants.xrf&#039;...<br />[cal3dimporter] Loading material &#039;bigmouth.xrf&#039;...<br />[cal3dimporter] Loading material &#039;bigeyel.xrf&#039;...<br />[cal3dimporter] Loading material &#039;bigeyer.xrf&#039;...<br />[cal3dimporter] Loading animation &#039;bigidle.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;bigtritt.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;bigstoneswurf.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;bigstonesloop.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;bigstonesstart.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;bigsprung.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;biglanding01.xaf&#039;...<br />[cal3dimporter] Loading mesh &#039;bigbody.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;bigpants2.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mbigmouth.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mbigeyeR.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mbigeyeL.xmf&#039;...<br />[importer] Importing asset &#039;assets/bin/dds/bigtexture.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bigmouth.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bigeyel.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bigeyer.dds&#039;<br />[cal3dimporter] Loading skeleton &#039;tiny.xsf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinybody.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyglasses.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyglassR.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyglassL.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyweaponhand.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyweaponrucksack.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyclaw.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinycoil.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinybagofsack.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinycassette.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyrucksack.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyrboy.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyeyeR.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyeyeL.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinymouth.xmf&#039;...<br />[cal3dimporter] Loading mesh &#039;mtinyradio.xmf&#039;...<br />[cal3dimporter] Loading material &#039;tiny.xrf&#039;...<br />[cal3dimporter] Loading material &#039;tinyprops.xrf&#039;...<br />[cal3dimporter] Loading material &#039;tinybattery.xrf&#039;...<br />[cal3dimporter] Loading material &#039;rboy.xrf&#039;...<br />[cal3dimporter] Loading material &#039;tinyglassesL.xrf&#039;...<br />[cal3dimporter] Loading material &#039;tinyglassesR.xrf&#039;...<br />[cal3dimporter] Loading material &#039;tinyeyeL.xrf&#039;...<br />[cal3dimporter] Loading material &#039;tinyeyeR.xrf&#039;...<br />[cal3dimporter] Loading material &#039;tinymouth.xrf&#039;...<br />[cal3dimporter] Loading material &#039;tinyradio.xrf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyidle.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyrun.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinystrafeleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinystraferight.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinybackwards.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyinairright.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyinairleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinyinair.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyinair.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinyidle.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinyrun.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinystrafeleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinystraferight.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinybackwards.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinyrunbackwards.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinyinairleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinyinairright.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinyinairdownleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinyinairdownright.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyaimcenter.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyaimup.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyaimdown.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyaimleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyaimright.xaf&#039;...<br 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Loading animation &#039;tinyend01.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyinairleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyinairright.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyinairdownleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyinairdownright.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinystartrun.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinystartrun.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinystopwalk.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinystopwalk.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinywalk.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinywalk.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinystartwalk.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinystartwalk.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinysmallstep.xaf&#039;...<br 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&#039;ltinyrunstrafeleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinyrunstraferight.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyminslidefront.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinymaxslidefront.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinylookleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinylookright.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinylookup.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinylookdown.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinylookcenter.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinytipple.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinypush.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyjumpleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyjumpright.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyjumpstand.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyinair.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyland.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyunarm.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyarm.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyropeup.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyunarm.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinyinairdowntwolegs.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyinairdowntwolegs.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;ltinywalkbackwards.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyglassesup.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyglassesdown.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinytakeoffglasses.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyputonglasses.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinypushidle.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyconfused.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyhitfront.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyhitback.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyhitleft.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;utinyhitright.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinysitzen.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinysitzen02.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinysitzen03.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinylookdown.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyturnaround.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyasskicked.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyfalltodeath.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyturn180in3s.xaf&#039;...<br />[cal3dimporter] Loading animation &#039;tinyduck.xaf&#039;...<br />[importer] Importing asset &#039;assets/bin/dds/tiny.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/tinyprops.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/battery.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/realityboy.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/tinygoggleeyesleft.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/tinygoggleeyesright.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/tinyeyesleft.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/tinyeyesright.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/tinymouth.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/radiofacial.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/batterie.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/glowbuoy.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bigglowstone2.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/laserschuss_v02.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/boringglow.dds&#039;<br />[openalbuffer] Buffering samples from &#039;dottiediesound.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;dottiewarningsound.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;dottiestonehit.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;dottiethrowsound.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioNeutral03.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioNeutral02.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioNeutral01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioTapewechseln.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioTapewechseln.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioTapewechseln.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioTapewechseln.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_04.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_03.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneBigImpact_SandFX03.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneBigImpact_SandFX04.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_03.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneBigImpact_SandFX04.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_04.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_02.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_02.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_03.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneBigImpact_SandFX01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_04.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;ambientmovingstone01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_04.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_03.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_02.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnStone_02.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneBigImpact_SandFX03.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneBigImpact_SandFX01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneBigImpact_SandFX01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneBigImpact_SandFX02.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneBigImpact_SandFX02.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyarmgun.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyfirerope.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioPickBoringstone.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyroperelease.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;rocketunhappy.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinywalking.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioTinydie02.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinypickitem.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tada.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinythatdoesntwork.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyrocketimpact.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyrocketblast2.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyjump.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioSpeichersoundradio.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;rockethappy1.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioRebirth.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinydoesahardjob.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;rockethappy2.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyfirerocket.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyrocketblast1.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyrealityboystart.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyrealityboystop.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyrealityboybeep.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyunarmgun.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;RadioSpeichersoundradio.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;tinyland.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;stonethrowsound02.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;stonethrowsound04.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;stonethrowsound05.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;stonethrowsound01.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;stonethrowsound02.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;StoneMediumImpactOnSand_04.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;stonethrowsound03.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;stonethrowsound03.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;stonethrowsound06.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;bigjumpstart.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;bigbeam.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;bigjump.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;bigthrowstone.ogg&#039;<br />[openalbuffer] Buffering samples from &#039;bigjumpend.ogg&#039;<br />[importer] Importing asset &#039;assets/bin/dds/dizzystones_tex.dds&#039;<br />[loadingscreen] Preloading stage &#039;level&#039;<br />[stage] Init: stage &#039;level&#039;<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />[importer] Importing asset &#039;assets/bin/dds/cuttingedge_stone.dds&#039;<br />[stage] Init: renderer<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (D24f) at GL_DEPTH_ATTACHMENT_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 2048x2048, 16bpp (D16f) at GL_DEPTH_ATTACHMENT_EXT, target GL_TEXTURE_2D<br />[shaderprogram] Shader program &#039;prepass_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;prepass_fp.cg&#039; loaded<br />[openglframebufferobject] Creating FBO texture 1920x1080, 32bpp (A8B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 1920x1080, 32bpp (A8B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (D24f) at GL_DEPTH_ATTACHMENT_EXT, target GL_TEXTURE_2D<br />[shaderprogram] Shader program &#039;edgedetect_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;edgedetect_fp.cg&#039; loaded<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[shaderprogram] Shader program &#039;fullscreen_quad_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;depthoffield_fp.cg&#039; loaded<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 1920x1080, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 960x540, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[shaderprogram] Shader program &#039;stonehighlight_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;stonehighlight_fp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;fxaa_fp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;normaloutput_vp.cg&#039; loaded<br />[shaderprogram] Shader program &#039;normaloutput_fp.cg&#039; loaded<br />[openglframebufferobject] Creating FBO texture 1024x1024, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[openglframebufferobject] Creating FBO texture 256x256, 24bpp (B8G8R8) at GL_COLOR_ATTACHMENT0_EXT, target GL_TEXTURE_2D<br />[shaderprogram] Shader program &#039;realityboypass_fp.cg&#039; loaded<br />[importer] Importing asset &#039;assets/bin/dds/realityboy_hud.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/transition.dds&#039;<br />[level] Building script materials for level &#039;level&#039;<br />[importer] Importing asset &#039;assets/bin/dds/panorama8.dds&#039;<br />[stage] Init: soundSystem<br />[stage] Init: content<br />[level] level levelLondon<br />[levelserialization] Deserialize Level levelLondon.level<br />[levelserialization] Deserialized 573 entities<br />[importer] Importing asset &#039;assets/bin/dds/stehle_5_6.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/vulkan_klein.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/saeule_single.dds&#039;<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[shaderprogram] Shader program &#039;CodeResource&#039; loaded<br />[importer] Importing asset &#039;assets/bin/dds/statue.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/bodenplatten.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/lava.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/environment.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/grossestor.dds&#039;<br />[importer] Importing asset &#039;assets/bin/dds/BGTexture.dds&#039;<br />[visual:847:warning] Returning non-const Shader of Material!<br />[visual:847:warning] Returning non-const Shader of Material!<br />[visual:847:warning] Returning non-const Shader of Material!<br />[visual:847:warning] Returning non-const Shader of Material!<br />[actor]&nbsp; height is : 171.423<br />[filesystem] Couldn&#039;t find user data file &#039;controls.txt&#039;. Application name = &#039;TinyAndBigUpThatMountain&#039;, user data path = &#039;C:\Users\Yusuf\AppData\Roaming\TinyAndBigUpThatMountain&#039;<br />[importer] Importing asset &#039;assets/bin/dds/boden.dds&#039;<br />[bulletbody:207:warning] Static Body with 17407 triangles<br />[importer] Importing asset &#039;assets/bin/dds/schilderTexture.dds&#039;</p>]]></description>
			<author><![CDATA[dummy@example.com (Oruc93)]]></author>
			<pubDate>Sun, 15 Apr 2012 18:01:17 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=467#p467</guid>
		</item>
		<item>
			<title><![CDATA[Re: Computer stürzt ab Windows 64]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=466#p466</link>
			<description><![CDATA[<p>Die Crash-Dump Datei hab ich im Verzeichnis und im Ordner, den du mir gezeigt hast, nicht gefunden,aber den logfile hab ich.</p><p>Ich hab meinen PC auf seiner Platte nach Dump-Dateien suchen lassen, aber keines davon sah nach eurem Spiel aus.<br />Wenn du mir den ganzen Namen der Datei schicken könntest, könnte ich genauer suchen.</p><p>Ich füge es hier ein, weil ich keinen Weg gefunden habe es irgendwo anzuhängen und dir zu schicken.</p>]]></description>
			<author><![CDATA[dummy@example.com (Oruc93)]]></author>
			<pubDate>Sun, 15 Apr 2012 17:51:37 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=466#p466</guid>
		</item>
		<item>
			<title><![CDATA[Re: Computer stürzt ab Windows 64]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=464#p464</link>
			<description><![CDATA[<p>Hi, danke für dein Feedback!<br />Hmmm...es gibt einen Bug in der aktuellen Version, der dazu führt dass die Demo crasht. Ich kann aber nicht genau sagen ob das auch bei dir das Problem ist.<br />Um das rauszufinden bräuchten wir den Crash-Dump - den schreibt das Spiel entweder ins Verzeichnis wo auch die EXE-Datei liegt, oder unter </p><div class="codebox"><pre><code>C:\Benutzer\&lt;Name&gt;\AppData\Roaming\TinyAndBigUpThatMountain</code></pre></div><p>Die Datei hat die Endung .dmp. Außerdem gibt es da noch eine logfile.txt, die hilft auch weiter.</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Thu, 12 Apr 2012 23:22:57 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=464#p464</guid>
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			<title><![CDATA[Computer stürzt ab Windows 64]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=463#p463</link>
			<description><![CDATA[<p>Hallo Black Pants Studios,<br />Ich habe die Windows 64-bit-Version des Demos heruntergeladen, aber es stürzt beim Spielen nach eine Weile ab und mein PC friert ein.</p><p>Wenn ihr eine Lösung habt wäre das super sonst warte ich.<br />Das Spiel sieht sehr interressant aus und wirkt innovativ, auch wenn mich das Schneiden der Steine an Spiele auf den SmartPhones erinnert.<br />Ein Kompliment an den Art Designer, aber mit CelShading sieht eigentlich alles toll aus, und tolle Idee den Comicstil konsequent durchzusetzen.</p><p>Mit freundlichen Grüßen<br />Oruc93</p>]]></description>
			<author><![CDATA[dummy@example.com (Oruc93)]]></author>
			<pubDate>Thu, 12 Apr 2012 22:21:29 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=463#p463</guid>
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			<title><![CDATA[Re: Kleine große kleine Belobigung]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=462#p462</link>
			<description><![CDATA[<p>Danke, danke <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Wegen Sprachausgabe: wird&#039;s nicht geben, wir waren aber trotzdem im Tonstudio und haben unterschiedliches Gebrabbel für die beiden Charaktere aufgenommen. So werden die Emotionen besser transportiert, und es klingt lustiger...<br />Überhaupt wird an den Sounds bis zum Release noch einiges verbessert werden.</p><p>Zu Konsolenportierungen können wir im Moment noch nichts sagen, aber hoffen natürlich auch drauf dass es damit was wird.</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Thu, 12 Apr 2012 15:50:45 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=462#p462</guid>
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			<title><![CDATA[Re: Liebes Deutschland]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=461#p461</link>
			<description><![CDATA[<p>Danke für dieses sehr nette Feedback!!</p><p>(Und ich hab schon schlimmere Rechtschreibung gesehen)</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Thu, 12 Apr 2012 15:45:50 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=461#p461</guid>
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			<title><![CDATA[Liebes Deutschland]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=459#p459</link>
			<description><![CDATA[<p>... im vorfeld möchte ich mich für meine sehr schlechte Rechtschreibung entschuldigen </p><p>Ich liebe euer Spiel jetzt schon es ist ein meilenstein in sachen Spielmechanik ... ihr macht mit einfachen dingen ein echt sehr gutes spiel und dafür solte man euch loben wo man nur kann ...</p><p>ich würd sagen es wird ähnlich beliebt werden wie Minecraft ...</p><p>Hoffe es lauft weiter gut für euch und freu mich echt tierisch <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><p>Lg Jack ....</p>]]></description>
			<author><![CDATA[dummy@example.com (AxMeinsOskar)]]></author>
			<pubDate>Wed, 11 Apr 2012 19:29:56 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=459#p459</guid>
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			<title><![CDATA[Kleine große kleine Belobigung]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=456#p456</link>
			<description><![CDATA[<p>Moinsen!</p><p>Ich bin durch den GameOne-Beitrag auf euch bzw. euer kleines, feines Spiel aufmerksam geworden.</p><p>Das Design und das Spielprinzip klangen sehr vielversprechend, und (um die Spannung gleich vorwegzunehmen) ihr habt es super umgesetzt! </p><p>Man merkt zwar, dass sowohl eure Geldbörse wie auch euer Team begrenzt ist, im Spiel stört dies aber gänzlich wenig bzw. man vermisst es nicht! Ich hab mich am frischen Spielprinzip erfreut wie auch an der Liebe die im ganzen Spiel steckt und die kleinen Mängel überdeckt. (Allein die Idee mit den Indie-Bands find ich sowohl simpel als auch genial)</p><p>Großes Lob auch an den Designer (Sebastian Stamm?). Das ganze Spiel, aber vor allem die Charaktere sehen wunderbar aus. <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><br /><p>Werdet ihr eigentlich noch Sprachausgabe hinzufügen?</p><br /><p>Ich warte gespannt auf die Finale Version und hoffe dass ihr damit Erfolg haben werdet (und ihr es vil auch noch auf der PS3 &amp; XBox360 veröffentlichen könnt) und wünsche euch viel Spaß und Glück in der Zukunft. <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><br /><p>MfG, Lautsprecher.</p>]]></description>
			<author><![CDATA[dummy@example.com (Lautsprecher)]]></author>
			<pubDate>Tue, 10 Apr 2012 19:05:21 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=456#p456</guid>
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			<title><![CDATA[Re: Climbing up the Hill]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=454#p454</link>
			<description><![CDATA[<p>Thanks / Danke!</p><p>When the demo&#039;s level was designed, the rocket was not yet implemented as a game mechanic. When it found it&#039;s way into &quot;Leftovers&quot;, we thought it would be cool to have it in the demo as well, even if it caused minor bugs such as this one.</p><p>Thanks again for your feedback!</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Fri, 06 Apr 2012 23:25:08 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=454#p454</guid>
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			<title><![CDATA[Climbing up the Hill]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?pid=453#p453</link>
			<description><![CDATA[<p>Good game! </p><br /><p>When you climb up the Hill you can shoot a rocket on Big, i dont know if this is intended</p><br /><br /><p>Wenn man den Hügel erklimmt kann man Big mit ner Rakete abschießen, es passiert zwar nichts, wenn man sie zündet.<br />Aber für gewöhnlich kann man in Adventure games die Gegner nur zu gewünschten Zeitpunkten als Ziel erfassen.</p><p>Weiter so!</p>]]></description>
			<author><![CDATA[dummy@example.com (Fanboy)]]></author>
			<pubDate>Fri, 06 Apr 2012 21:35:40 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?pid=453#p453</guid>
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