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		<title><![CDATA[Black Pants - Forum]]></title>
		<link>http://www.tinyandbig.com/board/index.php</link>
		<description><![CDATA[The most recent topics at Black Pants - Forum.]]></description>
		<lastBuildDate>Sat, 28 Apr 2012 15:31:18 +0000</lastBuildDate>
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			<title><![CDATA[Mac dies...]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=231&amp;action=new</link>
			<description><![CDATA[<p>whoa!</p><p>after i got hooked on Tiny&amp;Big for over an hour at the exhibition opening of A MAZE. Indie Connect i *NEEDED* this great game ASAP, so i just downloaded it.</p><p>But when I start it (MacBook Pro 4,1 early 2008 running MacOS 10.5.8) with fullscreen ON my screen looks glitchy, then black, the fans start running on high speed and the computer freezes completely. No way out besides doing a hard reset.</p><p>With fulscreen OFF it loads, then i just see noisy glitches and the computer gets slower and hotter and eventually freezes also...</p><p>evil!</p><p>Any explanations? Hints?</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Sat, 28 Apr 2012 15:31:18 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=231&amp;action=new</guid>
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			<title><![CDATA[Computer stürzt ab Windows 64]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=230&amp;action=new</link>
			<description><![CDATA[<p>Hallo Black Pants Studios,<br />Ich habe die Windows 64-bit-Version des Demos heruntergeladen, aber es stürzt beim Spielen nach eine Weile ab und mein PC friert ein.</p><p>Wenn ihr eine Lösung habt wäre das super sonst warte ich.<br />Das Spiel sieht sehr interressant aus und wirkt innovativ, auch wenn mich das Schneiden der Steine an Spiele auf den SmartPhones erinnert.<br />Ein Kompliment an den Art Designer, aber mit CelShading sieht eigentlich alles toll aus, und tolle Idee den Comicstil konsequent durchzusetzen.</p><p>Mit freundlichen Grüßen<br />Oruc93</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Sun, 15 Apr 2012 18:29:42 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=230&amp;action=new</guid>
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			<title><![CDATA[Kleine große kleine Belobigung]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=226&amp;action=new</link>
			<description><![CDATA[<p>Moinsen!</p><p>Ich bin durch den GameOne-Beitrag auf euch bzw. euer kleines, feines Spiel aufmerksam geworden.</p><p>Das Design und das Spielprinzip klangen sehr vielversprechend, und (um die Spannung gleich vorwegzunehmen) ihr habt es super umgesetzt! </p><p>Man merkt zwar, dass sowohl eure Geldbörse wie auch euer Team begrenzt ist, im Spiel stört dies aber gänzlich wenig bzw. man vermisst es nicht! Ich hab mich am frischen Spielprinzip erfreut wie auch an der Liebe die im ganzen Spiel steckt und die kleinen Mängel überdeckt. (Allein die Idee mit den Indie-Bands find ich sowohl simpel als auch genial)</p><p>Großes Lob auch an den Designer (Sebastian Stamm?). Das ganze Spiel, aber vor allem die Charaktere sehen wunderbar aus. <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><br /><p>Werdet ihr eigentlich noch Sprachausgabe hinzufügen?</p><br /><p>Ich warte gespannt auf die Finale Version und hoffe dass ihr damit Erfolg haben werdet (und ihr es vil auch noch auf der PS3 &amp; XBox360 veröffentlichen könnt) und wünsche euch viel Spaß und Glück in der Zukunft. <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><br /><p>MfG, Lautsprecher.</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Thu, 12 Apr 2012 15:50:45 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=226&amp;action=new</guid>
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			<title><![CDATA[Liebes Deutschland]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=228&amp;action=new</link>
			<description><![CDATA[<p>... im vorfeld möchte ich mich für meine sehr schlechte Rechtschreibung entschuldigen </p><p>Ich liebe euer Spiel jetzt schon es ist ein meilenstein in sachen Spielmechanik ... ihr macht mit einfachen dingen ein echt sehr gutes spiel und dafür solte man euch loben wo man nur kann ...</p><p>ich würd sagen es wird ähnlich beliebt werden wie Minecraft ...</p><p>Hoffe es lauft weiter gut für euch und freu mich echt tierisch <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><p>Lg Jack ....</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Thu, 12 Apr 2012 15:45:50 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=228&amp;action=new</guid>
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			<title><![CDATA[Climbing up the Hill]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=224&amp;action=new</link>
			<description><![CDATA[<p>Good game! </p><br /><p>When you climb up the Hill you can shoot a rocket on Big, i dont know if this is intended</p><br /><br /><p>Wenn man den Hügel erklimmt kann man Big mit ner Rakete abschießen, es passiert zwar nichts, wenn man sie zündet.<br />Aber für gewöhnlich kann man in Adventure games die Gegner nur zu gewünschten Zeitpunkten als Ziel erfassen.</p><p>Weiter so!</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Fri, 06 Apr 2012 23:25:08 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=224&amp;action=new</guid>
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			<title><![CDATA[change resolution]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=216&amp;action=new</link>
			<description><![CDATA[<p>hi,</p><p>today i had some time and found in my game folder relase 0.1 :-) now i downloaded 0.6 and found that it is not possible to change the resolution.<br />its important because i wan&#039;t to play it in non fullscreen mode to use it in my dual screen workstation.<br />when i change the resolution in options.txt the game ignores it and revert the changes.<br />i hope that somebody could help</p><p>greetings from austria<br />gregor</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Fri, 16 Mar 2012 21:43:54 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=216&amp;action=new</guid>
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			<title><![CDATA[Short Review]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=195&amp;action=new</link>
			<description><![CDATA[<p>Hey, Black Pants crew. Just wanted to say that I really enjoyed episode 0 and I&#039;m eagerly waiting the next episode! Keep it up! For my in depth impressions I wrote up a review! Check it out it you&#039;re interested in some praise and critique <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><a href="http://www.notcrucial.com/tiny-big-in-up-that-mountain/">http://www.notcrucial.com/tiny-big-in-up-that-mountain/</a></p>]]></description>
			<author><![CDATA[dummy@example.com (NotCrucial)]]></author>
			<pubDate>Mon, 30 Jan 2012 20:07:20 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=195&amp;action=new</guid>
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			<title><![CDATA[Fun so far!]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=69&amp;action=new</link>
			<description><![CDATA[<p>Love the art design, and the sound design so far has been very effective!</p><p>Really enjoyed the concept, I hope that in future installations there are more opportunities for finding alternate solutions to complete a level. I can imagine players uploading their videos to youtube of &#039;solving&#039; a level with unusual and unique solutions. </p><p>I&#039;m sure you&#039;ve got enough of your own ideas, but hey, thought I&#039;d throw it out there:<br />I don&#039;t particularly need &#039;enemies&#039;, but if there were little harmless animals scurrying around that could be &#039;crushed&#039; by the falling blocks, that could be a lot of fun. I know they&#039;re just more things to animate and they&#039;d take up memory, but it would really add to the sandbox environment (especially if you could grapple/launch them).</p>]]></description>
			<author><![CDATA[dummy@example.com (Parapraxis)]]></author>
			<pubDate>Sun, 22 Jan 2012 05:18:43 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=69&amp;action=new</guid>
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			<title><![CDATA[Will there be mod tools in the final game?]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=173&amp;action=new</link>
			<description><![CDATA[<p>First I would like to say the demo is amazing. Once its up for sale my wallet is in your hands <img src="http://www.tinyandbig.com/board/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />. I noticed some of the files were in a very easy to edit format which made me very pleased to see. Will you allow the user to create their own content for the final game? This adds an entire new level of re-playability to a game and allows for a large and long lasting fan base. Hopefully you guys decide to. Once again, great work on the game and I can&#039;t wait for the next demo!</p>]]></description>
			<author><![CDATA[dummy@example.com (alfonza)]]></author>
			<pubDate>Wed, 18 Jan 2012 12:55:45 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=173&amp;action=new</guid>
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			<title><![CDATA[my opinions]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=62&amp;action=new</link>
			<description><![CDATA[<p>first of all, i&#039;m kinda confused why there is so little going on on this board. but anyway, heres what I thought about the demo.</p><p>It was very frustrating. the bit with the rocks falling on the bridge took me at least 20 tries, as it seemed like just luck where the rocks went. also with the bit where you had to cut all the columns and jump across (second to last save point) I kept trying to not cut the bridge bit in the middle and walk across it. eventually I managed to do it and got past but again it took me at least 20 tries. afterwards I realised you could just cut it all. I didn&#039;t have so much trouble with the other obstacles but I still felt like &quot;was that the way I was supposed to do it?&quot; as I just cut randomly and fiddled with it untill it worked. so personally i just didn&#039;t find those bits fun, but i did enjoy cutting stuff, so i&#039;d appreciate it if the final game had a lot more oppertunities to wreck everything.</p><p>also I didn&#039;t like the way tiny jumps. it feels very limiting and clunky, and adds to the frustration. It&#039;s much more satisfying to have a character that is easy to control overcoming difficult jumps, than a character that is difficult to control overcoming easy jumps. So i think i&#039;d prefer it if tiny jumped higher and fell slower, i&#039;m not sure what it would be like though.</p><p>Also I had massive frame rate drops but only when i looked at the mountain, just to let you know.</p>]]></description>
			<author><![CDATA[dummy@example.com (alfonza)]]></author>
			<pubDate>Wed, 18 Jan 2012 12:50:57 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=62&amp;action=new</guid>
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			<title><![CDATA[Game Does Not Start Up In Ubuntu 10.10]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=10&amp;action=new</link>
			<description><![CDATA[<p>Hey there I just tried to start the game in Ubuntu 10.10 with the icon and will not do anything at all. I installed sudo apt-get install libsdl1.2-all libsdl-mixer1.2 libopenal1 and tried again but nothing. Is there any chance you could make this game as a .deb so it can install easier.</p>]]></description>
			<author><![CDATA[dummy@example.com (alfonza)]]></author>
			<pubDate>Wed, 18 Jan 2012 12:45:22 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=10&amp;action=new</guid>
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			<title><![CDATA[Hey there]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=103&amp;action=new</link>
			<description><![CDATA[<p>Hey there I just tried to start the game in Ubuntu 10.10 with the icon and will not do anything at all. I installed sudo apt-get install libsdl1.2-all libsdl-mixer1.2 libopenal1 and tried again but nothing. Is there any chance you could make this game as a .deb so it can install easier.</p>]]></description>
			<author><![CDATA[dummy@example.com (alfonza)]]></author>
			<pubDate>Wed, 18 Jan 2012 12:42:55 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=103&amp;action=new</guid>
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			<title><![CDATA[What I think of it.]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=145&amp;action=new</link>
			<description><![CDATA[<p>I very much enjoyed your game, and it has some very fun mechanics! The music in the game is quite good too! One thing I would like to see in the game is some parts where you need to swing with your grapple hook to get across an area.&nbsp; Looking forward to the rest <img src="http://www.tinyandbig.com/board/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Also, the only bug (sort of) I found was the fact that troll science worked. You could lift yourself into the sky!</p>]]></description>
			<author><![CDATA[dummy@example.com (Carbon52)]]></author>
			<pubDate>Wed, 09 Nov 2011 10:16:37 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=145&amp;action=new</guid>
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			<title><![CDATA[Up that mountain - OpenSuse | Problem]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=131&amp;action=new</link>
			<description><![CDATA[<p>Hello, I&#039;m from France <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>So I wanted to try the game by downloading the demo (linux 32 bits). I launched the game in a terminal and it bug. <br />Here is the log :</p><p>./tinyandbig</p><p>[assetmanager] Bypassing asset management for file &#039;assets/scripts/settings.lua&#039;!<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />Init: settings.lua<br />[settings] Parsing settings from assets/defaults.txt<br />[filesystem] Couldn&#039;t find user data file &#039;options.txt&#039;. Application name = &#039;TinyAndBigUpThatMountain&#039;, user data path = &#039;/home/mazert/.tinyandbigupthatmountain&#039;<br />[settings] Didn&#039;t find options.txt<br />[settings] Running in interactive mode<br />[settings] Running in retail mode<br />[logging] Log timestamp: Thu Nov&nbsp; 3 18:43:32 2011<br />[logging] Build timestamp: Fri Sep&nbsp; 9 21:29:27 2011<br />[logging] Build #1018<br />[logging] Build URL: <a href="http://jenkins.fabs4d.de/jenkins/job/tinyandbig_binaries_retail/./label=linux,platform=x32/1018/">http://jenkins.fabs4d.de/jenkins/job/ti &#133; =x32/1018/</a><br />[logging] Build configuration: retail static<br />[logging] Compiler: GCC 4.5.2<br />[logging] OS: Linux x86<br />[logging] CPU:&nbsp; AMD Sempron(tm) Processor 3400+<br />[kernel] Kernel switch to State: KERNEL_INITIALIZECOMPONENTS<br />[audiosettings] Creating audio device: openal<br />[openalaudiodevice] OpenAL back ends: PulseAudio Default, ALSA Default, OSS Default, No Output<br />[openalaudiodevice] with EAX Support<br />[displaysettings] Creating display device: opengl<br />[display] Requested video mode: 1024x576, 24bpp (B8G8R8), windowed, no vsync, 0 bit z-buffer, 0 bit stencil buffer<br />[sdldisplay] Initializing SDL 1.2.14<br />[opengldisplay] Display mode set: 1024x576, 32bpp (B8G8R8X8), windowed, no vsync, 24 bit z-buffer, 0 bit stencil buffer<br />[opengldisplaycaps] Vendor: NVIDIA Corporation<br />[opengldisplaycaps] Renderer: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!<br />[opengldisplaycaps] Version: 2.1.2 NVIDIA 275.21<br />[opengldisplaycaps] GLSL version: 1.20 NVIDIA via Cg compiler<br />[inputsettings] Creating input manager: scape::sdl::SDLInputManager<br />[assets] Lazy loading disabled<br />[kernel] Kernel switch to State: KERNEL_INITIALIZED<br />[kernel] Kernel switch to State: KERNEL_RUN<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />[sound] Buffering sample stream &#039;tinybigintrooutro1.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick2.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick3.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick4.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick5.ogg&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />Instruction non permise<br />mazert@linux-wg00:~/Téléchargements/tinyandbig&gt; cd /home/mazert/Téléchargements/tinyandbig<br />mazert@linux-wg00:~/Téléchargements/tinyandbig&gt; cd /home/mazert/Téléchargements/<br />mazert@linux-wg00:~/Téléchargements&gt; chmod 777 tinyandbig<br />mazert@linux-wg00:~/Téléchargements&gt; cd /home/mazert/Téléchargements/tinyandbig<br />mazert@linux-wg00:~/Téléchargements/tinyandbig&gt; ./tinyandbig<br />[filesystem] Working directory is /home/mazert/Téléchargements/tinyandbig<br />[settings] Command line: ./tinyandbig<br />[assetmanager] Bypassing asset management for file &#039;assets/scripts/settings.lua&#039;!<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />Init: settings.lua<br />[settings] Parsing settings from assets/defaults.txt<br />[filesystem] Couldn&#039;t find user data file &#039;options.txt&#039;. Application name = &#039;TinyAndBigUpThatMountain&#039;, user data path = &#039;/home/mazert/.tinyandbigupthatmountain&#039;<br />[settings] Didn&#039;t find options.txt<br />[settings] Running in interactive mode<br />[settings] Running in retail mode<br />[logging] Log timestamp: Thu Nov&nbsp; 3 18:48:49 2011<br />[logging] Build timestamp: Fri Sep&nbsp; 9 21:29:27 2011<br />[logging] Build #1018<br />[logging] Build URL: <a href="http://jenkins.fabs4d.de/jenkins/job/tinyandbig_binaries_retail/./label=linux,platform=x32/1018/">http://jenkins.fabs4d.de/jenkins/job/ti &#133; =x32/1018/</a><br />[logging] Build configuration: retail static<br />[logging] Compiler: GCC 4.5.2<br />[logging] OS: Linux x86<br />[logging] CPU:&nbsp; AMD Sempron(tm) Processor 3400+<br />[kernel] Kernel switch to State: KERNEL_INITIALIZECOMPONENTS<br />[audiosettings] Creating audio device: openal<br />[openalaudiodevice] OpenAL back ends: PulseAudio Default, ALSA Default, OSS Default, No Output<br />[openalaudiodevice] with EAX Support<br />[displaysettings] Creating display device: opengl<br />[display] Requested video mode: 1024x576, 24bpp (B8G8R8), windowed, no vsync, 0 bit z-buffer, 0 bit stencil buffer<br />[sdldisplay] Initializing SDL 1.2.14<br />[opengldisplay] Display mode set: 1024x576, 32bpp (B8G8R8X8), windowed, no vsync, 24 bit z-buffer, 0 bit stencil buffer<br />[opengldisplaycaps] Vendor: NVIDIA Corporation<br />[opengldisplaycaps] Renderer: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!<br />[opengldisplaycaps] Version: 2.1.2 NVIDIA 275.21<br />[opengldisplaycaps] GLSL version: 1.20 NVIDIA via Cg compiler<br />[inputsettings] Creating input manager: scape::sdl::SDLInputManager<br />[assets] Lazy loading disabled<br />[kernel] Kernel switch to State: KERNEL_INITIALIZED<br />[kernel] Kernel switch to State: KERNEL_RUN<br />[luaexport] Exporting Lua interface (Lua 5.1.4, Copyright (C) 1994-2008 Lua.org, PUC-Rio)<br />[sound] Buffering sample stream &#039;tinybigintrooutro1.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick2.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick3.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick4.ogg&#039;<br />[sound] Buffering sample stream &#039;tinybigclick5.ogg&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />[importer] Importing asset &#039;assets/textures/fonts/tinyandbig_officialfont.ttf&#039;<br />Instruction non permise</p><p>It say &quot;Instruction non permise&quot;Command not allowed&quot; <br />So I tried to run the game as root, but it made the same error.</p><p>Thanks <img src="http://www.tinyandbig.com/board/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Thu, 03 Nov 2011 23:46:00 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=131&amp;action=new</guid>
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			<title><![CDATA[Wonderful game- couple o' suggestions]]></title>
			<link>http://www.tinyandbig.com/board/viewtopic.php?id=130&amp;action=new</link>
			<description><![CDATA[<p>Hello there, just played the alpha / demo thing and thought it was ace, even if the art style did remind me of a nightmarish&nbsp; animation I watched on Channel 4 when I was severely ill and home from school in around 1992. Anyway here&#039;s some feedback-</p><p>Firstly, walking off cliffs is not fun when you&#039;re using the pull rope. Since you can&#039;t really look behind you when you&#039;re pulling things, would it be possible to stop your chap when he&#039;s about to fall off something? Alternatively, add some kind of winch to the pull rope- right click to latch on, left click to pull it towards you. Another alternative would be to make it so you have to deliberately jump over any edge that borders a chasm- you could still fall off, but you&#039;d have to want to do it. Could be a little hard to implement though.</p><p>Secondly, the laser controls are a bit confusing. I&#039;m not really sure how I&#039;m supposed to be moving the mouse to get the cut I&#039;m after. I *really* like that you get to stop and think about it, and even cancel it if you don&#039;t think that it&#039;s right, and that cancelling it doesn&#039;t mean clicking a big red &#039;X&#039;. That&#039;s good, keep that. But at the same time fine tuning the cut seems something of a black art- I&#039;m just wiggling my mouse around and never really understanding how that&#039;s impacting things.</p><p>Anyway, that&#039;s just what I think. Keep up the good work guys.</p>]]></description>
			<author><![CDATA[dummy@example.com (jones)]]></author>
			<pubDate>Thu, 03 Nov 2011 22:59:40 +0000</pubDate>
			<guid>http://www.tinyandbig.com/board/viewtopic.php?id=130&amp;action=new</guid>
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